Wolf of the Battlefield: Commando 3 Lands on PSN Tomorrow!

June 4th, 2008 Seth Killian

Title pretty much sums it up: Commando 3 will be available on PSN tomorrow, June 5th. For the low, low price of $9.99, you’ll get Commando’s classic old-school shootery with beautiful HD 3D graphics, featuring different character abilities, lots of new weapons, and multiplayer (multiplayer vehicles too!).

Check out the latest Commando 3 screens from CAPTIVATE08, watch some video here, and get plenty of sleep tonight so your “buy it now!” finger is in top condition for tomorrow’s mission.





Monster Hunter Fan Movies

June 4th, 2008 Seth Killian


Just a few “best in class” Monster Hunter fan-made movies to keep the fires burning in the West for this runaway smash hit from Japan. My favorite is embedded above, but this one is also pretty hot.

Thanks to Capcom Unity member kaiser-blade for the tip!





Updates from the Street Fighter movie set in Bangkok

June 4th, 2008 Chris "Kramez" Kramer

Kristin K as Chunster

Aaron Horowitz is the man on ground in Bangkok on the Street Fighter: The Legend of Chun Li movie set. He’s comes to you via the magic of der intarnetzens to hype rainy-day filming, big explosions and wire-flying karate tomfoolery. He also answers some of your questions (well, maybe not you specifically, but you generally) about Ryu and Ken’s roles in the film, as well as the overall tone. Check it!





New Lost Planet Colonies Wallpapers

June 4th, 2008 Seth Killian

Superfan Shawn Baxter is back with a fresh new set of wallpapers for Lost Planet Colonies! Though they look great on a desktop, hese 6 (yes, 6!) wallpapers were specially made for easy import onto your XBox 360.

Creating a custom background requires a few extra steps, but isn’t hard and is totally worth it in terms of awesome. If you’ve never done it before, read this thread for some quick tips on how to get it done, and check here for all the other wallpapers.

Thanks Shawn!





Pocket-Sized Dante is Here!

June 3rd, 2008 Seth Killian

Devil May Cry 3D arrives today for your phone, available to anyone on Verizon.  He may be spoiling demons’ days in miniature, but I think fans of the series will be amazed at the faithful translation of the DMC action to the small screen and the sheer amount of content. 

The Rebellion sword and his trusty pistols Ebony and Ivory are both in effect, as well as various Devil Arms. If idle talk and a tiny screenshot don’t convince you, however, perhaps the relatively gigantic size of the game will leave you impressed: the whopping 1.3 megs (whopping for a mobile game), gets you 50 missions and 20 floors of rendered full 3D action in “Challenge Mode.” 

That’s enough to put this well past “my flight was delayed and I need something to do” and into “Um… this is a real game!” with plenty to keep explorers, button-mashers, and combo-masters busy for a looong time. 

Check it out on your Verizon new releases ASAP. 

Hit the jump for the full press release-y goodness…

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The Inevitable “Fire Level”: We Owns It!

June 3rd, 2008 Seth Killian


Nerve.com put together a nice Top 10 list of the greatest Fire Levels in gaming history, complete with videos. With winners from Mega Man, Resident Evil, and Super Ghouls n’ Ghosts, the list is dominated by Capcom, showing that even when you’re doing a cliched level type, you can still do it RIGHT.

I’d personally nominate “Crimson River” from Lost Planet Colonies as well :)

Check out their list here!





Brand New Guile vs Abel Artistic SFIV Trailer!

June 2nd, 2008 Seth Killian

Don’t be fooled by my boring old screenshot, this is the real deal: a brand new artistic SFIV trailer!

Head over to the flash-tastic streetfighter.com, click on the “Street Fighter IV: Let’s Do This” tab at the top of the page, and you’ll find a beautiful, brand-new, never-before-seen SFIV trailer of Guile battling Abel, rendered in a “sand painting” style.

Go now!





Community Invades CAPTIVATE08

June 2nd, 2008 Seth Killian

As you may have heard, this past week was our epic CAPTIVATE08 press event. Held in the Palms’ hotel + casino’s “Sky Villa” (aka the 20k/night suite detailed here), CAPTIVATE is where we show off our latest and greatest inventions to an elite group of press from around the world. Well, elite press, and… you.

This year we were proud to invite 5 specially selected members of our Capcom Community to join us in Vegas, where they got all-access passes to our darkest secrets. After threatening them with zombie dismemberment if they leaked stuff early, I’m happy to report that they all turned out to be fun, delightfully-scented, supremely well-informed, and just overall cool. Basically our idea with community is to treat them like… gasp… real people who love Capcom as much as we do, and as people who occasionally even have non-idiotic ideas. Beyond that, we just want to have as much fun as possible, and I think this week was a big success.

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SSF2T HD Remix: Hitbox Mode!?

June 2nd, 2008 Seth Killian

It’s Super Street Fighter II Turbo HD Remix producer Rey Jimenez, checking in to detail yet another supercool piece of fanservice he’s packing into the game for you. Can this thing GET any better? Maybe if it made my XBox smell like cinnamon during the download. At any rate, smell what Rey is cooking:

Just wanted to update you guys with a quick look at the new hitbox display feature we’re implementing for training mode in SFHD. Just to give you a breakdown of what’s going on, the blue boxes represent the characters hitbox. This is the areas where the characters can be hit. The red box is the offensive hit box. It shows the areas of the character that are attacking.

Whenever a redbox overlaps the opponents blue box, the result will be a hit. When a red box overlaps an opponents red box, they will almost always trade hits (where both players get hit). There are exceptions to this that I’ll let you guys figure out when the game comes out.

For those looking to become great at the game, you’ll find this to be an invaluable tool to figure out spacing (very key to the game) and exactly when and for how long a move is able to hit the opponent.

Well, that’s it for now. Be on the look out very soon for more assets being released on the game. You guys haven’t been using the blog to ask questions lately, and I’d like to open the blog back up to that sort of dialog. I’ll do my best to address what I can in the comments (except for the release date ;P).

On behalf of all my fellow fighting game scientists out there, “Thanks Rey!”





Lost Planet Colonies Achieve-o-Rama

June 2nd, 2008 Seth Killian

Lost Planet Colonies is on the streets, and the achievements are in. If you haven’t already discovered them during your weekend orgies of playing (obvious from some of your already-sickeningly-high levels), here they are in convenient pixel form:

Winner- Win an online battle 5

Bronze winner- win 10 online battles 10

Silver winner- win 25 online battles 20

Gold Winner- win 100 - 40

Platinum winner- win 200 – 50

Level 10 Player – achieve level 10 in an online battle - 5

Level 20 Player – achieve level 20 in an online battle - 10

Level 30 Player – achieve level 30 in an online battle- 20

Level 50 Player – achieve level 50 in an online battle- 30

Level 100 Player – achieve level 100 in an online battle – 50

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