January 30th, 2008 Seth Killian

David Sirlin goes in-depth with videogamer.com about ST HD Remix. Sirlin dishes on a few new character features, explains what this game is all about, talks trash on the next-gen D-pads, and even gets a little misty about the beauty of Street Fighter competition vs team-based games, which are for wussies. Read on here.
Posted in Interview, Super Street Fighter II Turbo HD Remix | 5 Comments »
December 4th, 2007 Seth Killian

This is part four (count em–4!) in an extended series of articles from David Sirlin, detailing the changes we’ve made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The first article went into some details about the design philosophy behind some of the changes, the second detailed changes to Ryu, and part three was all about T. Hawk. This week focuses on the ladies’ man behind everyone’s favorite flaming fist, Ken Masters!
Ken
Ken is juiced up! Although there isn’t any single overwhelming change to him, all the small changes add up.
Hurricane Kicks
The most visible change to Ken is his new roundhouse Hurricane Kick. Read the rest of this entry »
Posted in Feature, Super Street Fighter II Turbo HD Remix, Street Fighter® | 18 Comments »
November 26th, 2007 Seth Killian

This is part three in an extended series of articles from David Sirlin, detailing the changes we’ve made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The first article went into some details about the design philosophy behind some of the changes, and the second one detailed the changes to Ryu. This time out we’re looking at T. Hawk.
Even apart from being a 7-foot Native American with a Dragon Punch and a Spinning Pile Driver, Hawk is an interesting topic because while he’s among the very weakest characters in the original Super Turbo, he’s also one of the most potentially deadly. Expert players of the other characters can keep him out and grind his life away before he can get inside, but once he does find an opening he can do a TON of damage and trap you with nearly inescapable pile driver tricks. It’s this kind of explosive potential that makes changing him up a real pandora’s box, so read on for the thinking that went into the changes…
And as always, here’s our standard disclaimer: remember, the changes to the rebalanced mode are OPTIONAL
If you think our redesign team has messed with a masterpiece, the game’s original mode is also included. Although “original” mode also features the HD art, original mode has NO changes to any of the characters. All of their move properties and hitboxes are exactly as they were, down to the pixel! This basically means you have two games in one, and if you don’t like the new-fangled version, the old-school version is still there.
SSF2T HD Remix Gameplay, Part 3: T.Hawk
Last time we looked Ryu’s short change list, so this time lets look at something more extensive. We’ll have to dig deep into the abyss of Super Turbo tiers to find this character. Buried somewhere near the bottom, we find T.Hawk. Attention readers, a T.Hawk “megaton bomb” is coming.
Read the rest of this entry »
Posted in Feature, Super Street Fighter II Turbo HD Remix, Street Fighter® | 13 Comments »
November 19th, 2007 Seth Killian

This FAQ from David Sirlin clears up some pervasive misinformation and provides answers to many of the general questions from the fans surrounding the game. Covering everything from game modes to screen resolution and music, this is a one-stop answer-fest for everyone eagerly anticipating the next installment in the Street Fighter II universe.
PS- Be sure to also check out his first article about the design philosophy behind some of the changes, and the second article detailing some of the specific changes to Ryu. There are many more to come detailing more specific character changes and the thinking that went into them, so stay tuned.
SSF2T HD Remix FAQ
Is the gameplay the same as Super Street Fighter 2 Turbo?
You actually get two games in one in this package:
1) SSF2T HD Remix
2) SSF2T HD Classic Arcade
SSF2T HD Remix is a brand new game. It’s a sequel to SSF2T, with over 100 changes to improve the balance and playability.
Read the rest of this entry »
Posted in Guides, Feature, Super Street Fighter II Turbo HD Remix, Street Fighter® | 10 Comments »
November 12th, 2007 Seth Killian

…and we’re back! This is part two in an extended series of articles from
David Sirlin, detailing the changes we’ve made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The
first article went into some details about the design philosophy behind some of the changes.This week we’re taking an in-depth look at Ryu himself. How do you mess with arguably one of the most versatile and fully-realized character designs of all time? Read on for the answer!PS- remember, the changes to the rebalanced mode are OPTIONAL

If you think our redesign team has messed with a masterpiece, the game’s original mode is also included. Although “original” mode also features the HD art, original mode has NO changes to any of the characters. All of their move properties and hitboxes are exactly as they were, down to the pixel! This basically means you have two games in one, and if you don’t like the new-fangled version, the old-school version is still there.
Read the rest of this entry »
Posted in Feature, Super Street Fighter II Turbo HD Remix, Street Fighter® | 22 Comments »
November 5th, 2007 Seth Killian
From Super Street Fighter II Turbo HD Remix producer Rey Jimenez:
Hey Street Fighter fans, I hope the deluge of Street Fighter related news hasn’t been too much for you to handle. It looks like Kotaku got the jump on us regarding some new art, so we’ve opted to show you some older work-in-progress assets now, and over the next few months.
Enclosed in the zip file below, is a ton of work-in-progress art files. These files are almost 2 months old, but they are a good selection of files that illustrate some key issues and highlight and some of the steps that we are taking to ensure the final product will live up to the name of Street Fighter.
Read the rest of this entry »
Posted in Screenshots, Super Street Fighter II Turbo HD Remix, Street Fighter® | 21 Comments »
November 5th, 2007 Seth Killian

This is the first part in an extended series of articles from
David Sirlin, detailing the changes we’ve made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. This first article explains some of the motivation behind the project, reviews its design goals, and eliminates some of the misinformation we’ve seen floating around about the game. We’ll dig into the meaty details of some changes in the articles to follow!
Here’s a brief bio on our guest blogger:
David Sirlin has competed in Street Fighter tournaments for 16 years, and for 11 years he has helped organize and run the tournament series that started as B3 and has now become the international Evolution Championships. He represented the United States in SSF2T in Japan’s Super Battle Opera tournament, wrote the competitive gaming book Playing to Win, and provided narration for Bang the Machine, a documentary film about the Street Fighter community. He’s now overseeing the design and gameplay on Super Street Fighter 2: HD Remix.
And now, on with the article! Read the rest of this entry »
Posted in Feature, Super Street Fighter II Turbo HD Remix, Street Fighter® | 36 Comments »
July 23rd, 2007 Chris Tou

Over on the Capcom Digital blog, Brian is now soliciting ideas for an Achievement in the upcoming Super Street Fighter II Turbo HD Remix.
Here’s the deal. You get to make suggestions and then vote for the best Achievement, which will make it into the final game.
Ten ideas selected by us will be put to the vote by the community, and we will put the winning Achievement into the game. So go now and submit your ideas!
Posted in Achievements, Super Street Fighter II Turbo HD Remix | No Comments »