That much is simple, but unfortunately there’s also a bit of confusion swirling around the details about the Super Street Fighter II Turbo HD Remix Beta (that you get free!). Let me try and clear this up.
To play the SSF2T HD Remix Beta, here’s what you do:
1) Buy Commando 3 on XBL. Play it, love it.
2) In the Commando 3 menu, you’ll notice an option for “Super Street Fighter II Turbo HD Remix Beta” (insert long name joke here). If you hit that option, you’ll get an error. Why is this? Because the SSF2T HD Remix Beta isn’t live until June 25th.
3) If you hit the Beta menu option on or after June 25th, 2008, you’ll be taken to an XBL blade offering to let you download the new SSF2T HD Remix Beta.
4) Download the Beta, and then you can find it your “Games Library” under “Demos.”
5) Start it up and commence dragon-punchery.
And also, just to be clear, the SSF2T HD Remix Beta does not come with Commando 3 on PSN. Unfortunately the Beta is only available with Commando 3 on XBox Live, although the network improvements that we make post-Beta will improve the final, full product on XBL and PSN alike.
*Since I gots no photoshopping skills, I have shamelessly stolen this picture from gamemanx.com.
We’re now excited to announce that the event will also feature the UK public’s first chance to play the arcade final version of STREET FIGHTER IV! It will also be the first chance to get hands-on with the new Super Street Fighter II Turbo HD Remix, so it’s truly a “can’t miss” event for any fighting game fans.
More details about the tournament can be found here, or just go straight to the source at battleofdestiny.com
This new video shows off some classic Super Turbo combos (now in glorious HD!) along with some of the new combo possibilities you’ll find in the “Rebalanced” mode in Super Street Fighter II Turbo HD Remix.
Here’s what Rey Jimenez, the HD Remix producer, has to say about this video:
Ok, with Captivate 08 over now and the new screens released, I figured I should get some video to you guys to tide you over until the open beta starts (very soon). And no… it’s not from my camera phone.
I’d like to thank our new-ish QA guy here Derek for doing the combos for me. I’m decent at the game, but Derek’s much better than me. Better than Seth? That remains to be seen, but Derek has put up a few combo videos in his time, so he was perfect for doing this for me.
I’d just like to note that these were all done on a normal joystick, so no programmable shenanigans are going on here. Also, for some reason there are black bars showing on the left and right sides. It’s strange because these didn’t show up on the monitor I was using. In 16:9 mode, the screen should go all the way to the edge of the screen, but in the event that it doesn’t, the screen will be fully scalable to fit any screen size, similar to Super Puzzle Fighter HD Remix.
So, keep a sharp eye out if you can. A few of the combos in the video are only possible in the new Remixed mode. Let’s see if you guys are sharp enough to figure out which ones they are. I’m not sure how the quality is going to look after being posted on Youtube, but rest assured that it’s looking HOT right now. You guys are certainly going to be blown away by what we’re doing for a downloadable game. Till then, take care.
*note that while damage has always been high in Super Turbo, many of these combos are performed against Akuma, who takes even more damage than most characters.
The action takes place on July 26th and 27th in London Metropolitan University’s Rocket Complex, and will feature the continent’s best competition on games including Street Fighter III: Third Strike, Capcom vs SNK 2, and Hyper Street Fighter II Anniversary Edition.
The event will also be the UK public’s first chance to get hands-on with the new Super Street Fighter II Turbo HD Remix, so it’s truly a “can’t miss” event for any fighting game fans.
Head over to battleofdestiny.com to check out all the details and register today!
Gaming jobs are awesome. Why? Well, just last week I spent the entire week in Las Vegas from Tuesday to Saturday, living it up in a posh hotel on the 32nd floor with free booze, food, video games and 150 like-minded video game folks to play them with. Plus we got to shoot at zombies. Now, before you’re overcome with jealousy, live the event vicariously by clicking through and checking out all the games we showed off at Captivate 08.
It’s Super Street Fighter II Turbo HD Remix producer Rey Jimenez, checking in to detail yet another supercool piece of fanservice he’s packing into the game for you. Can this thing GET any better? Maybe if it made my XBox smell like cinnamon during the download. At any rate, smell what Rey is cooking:
Just wanted to update you guys with a quick look at the new hitbox display feature we’re implementing for training mode in SFHD. Just to give you a breakdown of what’s going on, the blue boxes represent the characters hitbox. This is the areas where the characters can be hit. The red box is the offensive hit box. It shows the areas of the character that are attacking.
Whenever a redbox overlaps the opponents blue box, the result will be a hit. When a red box overlaps an opponents red box, they will almost always trade hits (where both players get hit). There are exceptions to this that I’ll let you guys figure out when the game comes out.
For those looking to become great at the game, you’ll find this to be an invaluable tool to figure out spacing (very key to the game) and exactly when and for how long a move is able to hit the opponent.
Well, that’s it for now. Be on the look out very soon for more assets being released on the game. You guys haven’t been using the blog to ask questions lately, and I’d like to open the blog back up to that sort of dialog. I’ll do my best to address what I can in the comments (except for the release date ;P).
On behalf of all my fellow fighting game scientists out there, “Thanks Rey!”
Whew! It’s a veritable tsunami of Capcom info here on the blog today. Just turned up a Newsarama interview with UDON’s Project Manager Jim Zubkavich about all the killer Capcom-related books they’re prepping for the summer and beyond. Jim talks about their work on the Super Street Fighter II Turbo HD Remix project, new SF comics and the supercool upcoming Street Fighter Tribute book.
This is part twelve in an extended series of articles from David Sirlin, detailing the changes we’ve made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The previous articles can be found here.
This week’s article discusses America’s supersonic superstar, Colonel Guile. Already armed with the best haircut in fighting games, HD Remix Guile is powering up in a few new ways. Read all about it:
Part 12: Guile
Guile is a solid mid-tier character in Super Street Fighter 2 Turbo (ST), but it takes quite a bit of player-skill for him to fulfill that potential. As a mid-tier character, he’s eligible for a few upgrades, especially in his bad matchups. More than that, he’s eligible for some fun.
Crazy New Flash Kick
Guile’s roundhouse flash kick goes straight up very high in ST, and has no use I’m aware of. I’ve never seen a good US or Japanese Guile player use it in a real match, so it’s a ripe place for some new spice. Instead of traveling straight up, it now travels very far forward and diagonally up just a bit.
So we blew the secret Street Fighter dog-whistle this last weekend. Audible only to tournament champions (and, strangely, possums), the whistle attracted a slew of top Street Fighter players from across the country, with representatives flying in from across the east coast, midwest, west coast, and Texas (which is kind of its own thing) to help us test Super Street Fighter II Turbo HD Remix to its limits.
Everyone was rabid for the game, and in addition to some intense and productive testing sessions, the guys (yes, they were all dudes) also made a stop at Northern California’s premier underground arcade. Names have been omitted to protect those lying to friends and family members about exactly what they were up to this weekend.