March 3rd, 2008 Seth Killian

From Capcom’s Christian Svensson, Vice President of Strategic Planning & Business Development:
In the grand scheme of things, my hopes for Capcom’s “digital initiative” are still just getting started. There’s been a few fits and starts. Admittedly, some games are a bit later than we’d hoped (held back in the name of quality and feature improvement) but we’ve learned a ton about the space and we continue to learn more with every release. By and large, I’m really pleased with how we’re positioning ourselves, the quality of the content in our pipeline and our level of sales success to date. My fingers are crossed that it continues and thank you guys for your continued support. All of that said, I thought I’d call attention to a few major milestones that Capcom and our development partners have worked very hard to achieve (these guys really deserve a pat on the back):
–Highest Revenue Generating XBLA Title (still) - Street Fighter 2 Hyper Fighting
–First Cross-platform Simultaneous Digital Launch from Any Publisher (PSN/XBLA) - Super Puzzle Fighter 2 Turbo HD Remix
–First Third Party Published Game Content on the PSP PC Store – Harvey Birdman Demo
–First Third Party Published Content on the European PSN Store – SCEE tells us it will be Rocketmen
–First PS3 Title to Handle In-game Purchase/Conversion From Within a Demo - Rocketmen
–First Cross-platform Global Simultaneous Launch Maybe* (PSN/XBLA – Europe/NA/Asia) – Rocketmen
*We’re still trying to get a final date out of SCEE but Rocketmen was approved last week so we’re hoping it’ll go live with US and Asia on March 6th, failing that, I’m betting it’ll be the 13th.
While some of the above milestones have nominal impact to your experience as a consumer, the development and industry folks among you, I’m sure can recognize the importance and challenges inherent in reaching some of those achievements.
In a couple short weeks, you’re going to learn a good deal more about some new titles as well as updates on some of the titles you’ve been eagerly awaiting.
I honestly believe that Capcom is treating this space more seriously than any other third party publisher. The level of ambition in our titles as far as feature sets, target platforms and quality of execution (both from a product development and marketing standpoint) will continue to climb. You will see us giving ever increasing value to our fans as we move further and further out into our digital product roadmap.
I hope you’ll join us.
If you want to discuss our digital titles with Capcom folks and other fans, please participate in the Capcom Digital Downloads forum.
Posted in PSP, Behind-the-scenes, Developer Blog, PS3, PC, Super Street Fighter II Turbo HD Remix, Super Puzzle Fighter II Turbo HD Remix, Harvey Birdman: Attorney at Law | 1 Comment »
February 25th, 2008 Seth Killian

An update for the US version of Super Puzzle Fighter II Turbo HD Remix on PlayStation Network went live this past weekend. Here’s the lowdown on what changed for my fellow Puzzle Fighter addicts:
–Voice Chat added!
–Localized for English, French, Italian, German, and Spanish
–A few oddball bugs got fixed as well, including one that personally annoyed me: Previously people did not get a loss if they lost connection (or *cough*pulled*cough*) in a ranked game. Now the, uh… “disconnected” will get a loss upon completion of their next ranked game.
So don’t play ranked on a drop-prone connection and those of you pulling to keep those flawless records: repent! The day of judgment is upon thee. Or something.
Posted in Super Puzzle Fighter II Turbo HD Remix | 2 Comments »
December 19th, 2007 Chris Tou
For most, the end of the year usually is a time for too much eggnog, finally getting to touch a member of the opposite sex thanks to the magical Mistletoe, and making resolutions that you know you will never keep. However, the end of the year also signals the time for the reason you couldn’t keep those resolutions, videos games, to be given the proper recognition they deserve. 1up.com is getting the ball rolling, and among its nominees were several of our very own Capcom titles. The Best Adventure Game category looks really tough, especially as we’re competing with ourselves with 3 games our own games.
Best Action Game
Resident Evil 4 (Wii)
Best Adventure Game
Zack & Wiki: Quest for Barbaros’ Treasure (Wii)
Monster Hunter Freedom 2 (PSP)
Phoenix Wright: Ace Attorney - Trials and Tribulations (DS)
Best Console Downloadable Game
Super Puzzle Fighter II Turbo HD Remix (PS3, 360)
Game of the Year
Zack & Wiki: Quest for Barbaros’ Treasure (Wii)
Cast your vote now for your favorite Capcom games by heading on over to 2007 1up Awards page.
Posted in Wii, PS3, Nintendo DS, PSP, 1up, Xbox 360, Awards, Zack & Wiki, Ace Attorney™, Resident Evil®, Super Puzzle Fighter II Turbo HD Remix, Monster Hunter | 1 Comment »
November 7th, 2007 Seth Killian

Some wise-acre gave all of the early art work for Super Street Fighter II Turbo HD Remix the lolcats treatment, and even we have to admit they’re pretty funny.
I first ran across these on the Neogaf forums though they also have their own page. You can check them out (uncropped) in our flickr pool. Stupid internet.
Posted in Super Puzzle Fighter II Turbo HD Remix, Street Fighter® | 1 Comment »
August 29th, 2007 Christine
I dunno about the rest of you, but personally Ive been waiting on this one for a while! So with no further ado, Capcom is proud to announce Super Puzzle Fighter II Turbo HD Remix for download on XBL and PSN!
Super Puzzle Fighter II Turbo HD Remix downloads Capcoms incredibly popular puzzle game into the new generation. This fall, Super Puzzle Fighter II Turbo comes to Xbox LIVE Arcade, PLAYSTATION Network and PC in its greatest incarnation to date. The new version of the game features newly created 1080p HD graphics, several new game modes, improved game balance, new stage backgrounds courtesy of Udon Entertainment and online play.
Release Date: August 29, 2007 (Xbox LIVE Arcade), August 30, 2007 (PLAYSTATION Network), TBD (PC)
Genre: Puzzle
Platform: Xbox LIVE Arcade, PLAYSTATIONNetwork, PC
Rating: E for Everyone
Developer: Backbone Entertainment-Emeryville
Price: $10.00 or 800 Microsoft Points (Xbox LIVE Arcade)
Game Description:
One of the most addictive games of all time has just gotten better! Super Puzzle Fighter II Turbo HD Remix downloads Capcoms incredibly popular puzzle game into the new generation. Super Puzzle Fighter II Turbo HD Remix comes to Xbox LIVE Arcade, PLAYSTATIONNetwork and PC in its greatest incarnation to date, featuring enhanced 1080p HD graphics, several new game modes, improved game balance, and online play.
In Super Puzzle Fighter II Turbo HD Remix, players compete in intense versus battles of wit and speed. As a linked pair of gems descends from the top of the screen, players move and rotate them to form groups and piles of the same color. By destroying these groups of gems with either a crash or rainbow gem, players can send counter gems to fall onto their hapless rival. When the opponents screen is filled up and no more moves are available, the player wins the game.
Features:
- Three different gameplay options:X-Mode: play in classic Puzzle Fighter style,Y-Mode: gems automatically break when three or more gems of the same color line up in a row vertically, horizontally, or diagonally, Z-Mode: players move a 2×2 cursor around the screen rotating the positions of the highlighted gems; more gems are added from below, moving all the current gems toward the top
- Game balance options for X-Mode: Original X-Mode or a newly rebalanced X mode that makes every character a compelling choice
- Counter Gem Edit allows players to create their own drop pattern
- Multiple online gameplay options:Ranked Match using the TrueSkill system players are matched 1-on-1 based on their ranking points, Player Match non-ranked, casual Quarter Match setup allows players to view ongoing matches and stand by to become the next challenger
- Worldwide rankings and leaderboard
Posted in PS3, Xbox 360, Super Puzzle Fighter II Turbo HD Remix | No Comments »
August 21st, 2007 Seth Killian
Super Puzzle Fighter HD Remix has been approved by both first parties and as promised we will be doing a near-simultaneous release.
XBLA – August 29th – 800 points
PlayStation Network – August 30th – $10.00
You may commence with the trash talk.
Posted in PS3, Xbox 360, Super Puzzle Fighter II Turbo HD Remix | No Comments »
July 10th, 2007 Chris Tou
SPFIITHDR’s release is just around the corner, and if you’re gaming on the 360, you know what that means… 200 more achievement points! In all, there are 12 possible achievements. Here are the first six easier achievements, their descriptions, and how many points you’ll score.

Come back next week as we reveal the other six more difficult achievements.
Posted in Achievements, Super Puzzle Fighter II Turbo HD Remix | No Comments »
July 2nd, 2007 Chris Tou
Another day, another trickle of HD character sprites from the upcoming Super Street Fighter II Turbo HD Remix. The latest post on the Digital Blog showing off the new HD sprite for T. Hawk, in comparison to his old sprite.
In addition, producer Rey Jimenez goes more indepth about the process used into how the HD sprites are produced for each character, using Sagat as a step-by-step example. Definitely check it out.
Posted in Super Puzzle Fighter II Turbo HD Remix, Street Fighter® | No Comments »