Street Fighter fan art explosion

December 17th, 2007 Seth Killian

StreetFighterDevotion.com just won’t quit! SFDevotion and Santa Zangief are back this time with a new art group on everyone’s favorite (sometimes-safe-for-work) art site, deviantart.com

I am very happy and excited to inform you and our friends over at Capcom that Team SFD has launched a new site for our favourite series. We really want to push community involvement, most especially in the 20th Anniversary of Street Fighter. Here is the link: http://streetfighterart.deviantart.com

You can find the Unity forum discussion for these creations HERE

PS- SFDevotion has also added an archive page with the complete collection of UFS Street Fighter cards. Cool.





Interview with Sam Reich, director of “Street Fighter: The Later Years”

December 14th, 2007 Seth Killian

StreetFighterDevotion.com is at it again. This time they’re interviewing Sam Reich, director of original content at CollegeHumor.com and all-around nice guy. Sam talks about where the idea for the series came from, the actors, and upcoming developments.

SAM: We shoot on location in New York City. A lot of Street Fighter happens to be in Williamsburg, Brooklyn. Zangief gets fired from Barcade, which is a popular retro arcade/bar in Williamsburg. Most of the apartments (Bison’s, Chun Li’s, etc.) are in Queens. We did a lot in Central Park in episode five. And the Capcom offices are our very own CollegeHumor offices. Capcom invited us to shoot in their offices, but in the end we thought ours were better.

Click here to read the whole thing.





“The fist that launched a thousand Hadokens”

December 14th, 2007 Chris "Kramez" Kramer

Ryu from one of the street Fighter animes1up travels the twisty trails of time, stringing together anime storylines, ending sequences, an interview with Noritaka Funamizu-san and and a whole lot more as they piece together some of the larger Street Fighter plot elements into a fairly cohesive summation of the changes made to the World Warriors on the long, long road from Street Fighter II to Street Fighter III… and perhaps on into Street Fighter IV…





Street Fighter: The Later Years - Part 7

December 14th, 2007 Seth Killian

CollegeHumor’s embed code is breaking our blog, so check it HERE. Episode 7 reveals the dark truth about Capcom’s CEO, his apparent ability to defeat Ryu with a spitball, and the dark motives behind E. Honda’s weight loss program.

Clayfighter.





Udon’s Street Fighter plans for 2008: Interview with Jim Zub

December 10th, 2007 Seth Killian

From our good friends over at StreetFighterDevotion.com:

Jim Zub, Project Lead of Udon Entertainment, happily sat down with us to unveil the company’s involvement with Street Fighter’s 20th Anniversary. As a joint effort to reveal the news the exact time as their official Press Conference panel in New York Anime Festival, 4pm EST today, we share with you THREE new Street Fighter comic series and its relation to the highly anticipated game SUPER STREET FIGHTER II TURBO HD REMIX, as well as shedding some light on next year’s 300+ PAGE STREET FIGHTER BOOK!

Click here for the interview!





Believe!

December 6th, 2007 Seth Killian

Believe it. Check 1UP for the full story, and stay tuned–more to come, and it just keeps getting better.





Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 4, Ken)

December 4th, 2007 Seth Killian

 

Ken DP

This is part four (count em–4!) in an extended series of articles from David Sirlin, detailing the changes we’ve made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The first article went into some details about the design philosophy behind some of the changes, the second detailed changes to Ryu, and part three was all about T. Hawk. This week focuses on the ladies’ man behind everyone’s favorite flaming fist, Ken Masters!

Ken
Ken is juiced up! Although there isn’t any single overwhelming change to him, all the small changes add up.

Hurricane Kicks
The most visible change to Ken is his new roundhouse Hurricane Kick. Read the rest of this entry »





Street Fighter In WoW?

December 3rd, 2007 Chris Tou

While a Korean MMO game had to license Ken and Chunli to have Street Fighter characters appear in the game, WoW was able to show off its MMO dominance once again without even breaking a sweat, as evidenced by the screenshot below. Man, imagine what they can do as Blizzivison. Shoryuken indeed.





Street Fighter Devotion… zomg

November 27th, 2007 Seth Killian

Behold! Tremble before the freshly reborn Street Fighter Devotion, quite possibly the greatest Street Fighter fan site ever made. Featuring interviews, exclusive art by UDON Street Fighter artists, and journalistic character profiles, the centerpiece of the site is an exhaustively researched and stunningly extensive Street Fighter museum:

As you can see, we’ve expanded our game catalog to include EVERY SINGLE [NTSC U/C] title that even shows an official Cameo by a Street Fighter character. Did you know that Ryu was in Crimson Tears and Varth? Well its right here in our museum!

Their intro flash movie even has a cameo from the voice of Ryu! The place is truly staggering, and even die-hard experts are guaranteed to come away with a pile of fun facts about their favorite titles. Anyone with any interest in anything Street Fighter owes it to themselves to check it out NOW.





Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 3, T. Hawk)

November 26th, 2007 Seth Killian

This is part three in an extended series of articles from David Sirlin, detailing the changes we’ve made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The first article went into some details about the design philosophy behind some of the changes, and the second one detailed the changes to Ryu. This time out we’re looking at T. Hawk.

Even apart from being a 7-foot Native American with a Dragon Punch and a Spinning Pile Driver, Hawk is an interesting topic because while he’s among the very weakest characters in the original Super Turbo, he’s also one of the most potentially deadly. Expert players of the other characters can keep him out and grind his life away before he can get inside, but once he does find an opening he can do a TON of damage and trap you with nearly inescapable pile driver tricks. It’s this kind of explosive potential that makes changing him up a real pandora’s box, so read on for the thinking that went into the changes…

And as always, here’s our standard disclaimer: remember, the changes to the rebalanced mode are OPTIONAL :) If you think our redesign team has messed with a masterpiece, the game’s original mode is also included. Although “original” mode also features the HD art, original mode has NO changes to any of the characters. All of their move properties and hitboxes are exactly as they were, down to the pixel! This basically means you have two games in one, and if you don’t like the new-fangled version, the old-school version is still there.

SSF2T HD Remix Gameplay, Part 3: T.Hawk

Last time we looked Ryu’s short change list, so this time lets look at something more extensive. We’ll have to dig deep into the abyss of Super Turbo tiers to find this character. Buried somewhere near the bottom, we find T.Hawk. Attention readers, a T.Hawk “megaton bomb” is coming.

Read the rest of this entry »