I never could handle the stupid barrel stage

April 23rd, 2008 Chris "Kramez" Kramer


Remember the old Street Fighter bonus stages? For some reason, I was always a decent enough SF player, but I never could handle those damn things. The car was hit or miss (unless I cheated with Blanka or Chunster), but man, those friggin’ barrels! The masters of hijinks at Mega64 offer their real world take on the car-crushing bonus spectacle from Street Fighter II. This video makes me nostalgic for my old San Diego neighborhood…





Street Fighter Tribute Art Book Extravaganza

April 22nd, 2008 Seth Killian

Bursting with an unprecedented amount of goodness, UDON’s Street Fighter Tribute hardcover book is now available for pre-order. For anyone that doesn’t know, this book is a veritable love-letter to a game that defined misspent youth everywhere. It’s chock-full of Street Fighter art from over 200 top-notch artists, including notables like Adam Hughes, J. Scott Campbell, and Gabe from Penny Arcade, as well as the best contributions sent in directly by you, the Street Fighter fans. Hot, hot, hot.

You can find all the info here, along with some great examples of the art inside, showing the stylistic diversity and raw awesomeness of the whole package. UDON is also giving away 30 capcom games to random pre-orders, generously donated by Capcom, so make with the clicking and get yours now.

And if that wasn’t enough for one post, the die-hards at Street Fighter Devotion also have a behind-the-scenes interview with the book’s project lead, Jim Zub, who explains how the Street Fighter Tribute came about, how the judging system went, and a little more on the contest. Click here to read all about it!





Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (Part 11, T. Hawk Revisited!)

April 21st, 2008 Seth Killian

This is part eleven in an extended series of articles from David Sirlin, detailing the changes we’ve made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The previous articles can be found here.

This week we revisit the enigma wrapped inside a mystery that is T. Hawk, the world’s biggest Native American (who is apparently from Mexico). Hawk has spent a lot of time in the rebalancing lab, and Sirlin walks you through the dizzying highs and devastating lows of trying to get him juuuust right.

Part 11: The T.Hawk Chronicles

T.Hawk has been one of the hardest characters to balance (along with Fei Long and Honda). On the one hand, he has an extremely damaging command throw, a great Dragon Punch-type move, and an aerial dive. These moves could conspire to make him terrifying, so I understand why the original SF2 developers were so careful to keep him check. Hit the jump to get the full story…

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This Is Old School

April 18th, 2008 Chris Tou

Each day, I get reminded that I’m getting older by making references to games that younger gamers have never seen/heard/played, many of which, of course, are classic Capcom games.

No matter! Those whipper snappers will never understand the joy that I feel when I watch this video of 100 great Super Nintendo games in 10 minutes. I’ve played almost every game in the video, and seeing it again, some for the first time since the SNES days, has totally made my day. If only they included the sound effects and the music from the games too…


To see the full list of games, Read the rest of this entry »





Capcom Kirbies!

April 16th, 2008 Chris Tou

I’ve been meaning to post this, but webcomic VG Cats had a strip one day, probably in celebration of a game that totally should have had Mega Man in it, called “100 Kirbies”, dedicated to the “what if” forms that Kirby could take on if he had to chance to suck them down like so many Slurpies.

How many incarnations can you recognize above? (Hint: They’re all Capcom related)

After you’re done with that lineup, check out the full strip. Scroll to the bottom of strip if you’re wondering which Kirby each is.





Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (The Story So Far / Updates on Character Changes)

April 11th, 2008 Seth Killian

This is part ten in an extended series of articles from David Sirlin, detailing the changes we’ve made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The previous articles can be found here.

Much time has passed since these articles were first written, but tweaking of the game has continued non-stop, even for the characters whose changes have already been revealed. As a result, in honor of the tenth article, this article provides a quick recap of “the changes to the changes!”

Part 10: The Story So Far

A lot of time has passed since I wrote the first parts of this series about the balance changes in Street Fighter: HD Remix (remember, I wrote them many weeks before they were posted). Some things have changed since then, so here are the updates.

Ryu
No change. He still just has the fake fireball, and it’s great. It tricks people like Honda into jumping at the wrong times and Zangief into doing lariat at the wrong times. He can also use it to pressure with stuff like low roundhouse, cancel into fake fireball, walk up throw.

Ken
I have a “watch list” of things that might be too good. (hit the jump to read more!)

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The Official Street Fighter: The Legend of Chun Li Blog Is Live!

April 10th, 2008 Chris Tou

Film is finally rolling! The official blog on the upcoming movie, Street Fighter: The Legend of Chun Li, is now live… again… (After being brought to its knees earlier). Currently the blog has an entry from their first week of shooting in the exotic location of Bangkok, Thailand. A quick cast bio is also up, with promises of future exclusive cast interviews and scoops as well. Finally, they also present us a page direct from their early storyboards. Cool stuff indeed!

Go ahead and click on the link above to read the blog. Rest assured. I promise the their blog is much more Jean-Claude-free than ours.





Super Vs Battle is a Wrap

April 8th, 2008 Seth Killian

The UK’s Neo Empire just hosted the Super Vs Battle event in Westminster, London. Held on March 29th and 30th, the event featured competition on games including Street Fighter III: Third Strike, Capcom vs SNK 2, Street Fighter II Anniversary Edition, and Street Fighter Alpha 3. The winners came from around the continent and beyond, with winners from Greece and Japan as well as England.

Check out videos from last year’s action here, and stay tuned for more information on future events at the Neo Empire site.





Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 9, Fei Long)

April 4th, 2008 Seth Killian

This is part nine in an extended series of articles from David Sirlin, detailing the changes we’ve made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The previous articles can be found here. This week focuses on the character so cliched that he stands out even among a strong field of cliche contenders: Hitenryu kung-fu master Fei Long!

Balancing Fei has been a long and rocky road, so this is a long entry, but it’s also a ton of fun for Fei Long fans and game design nerds alike. Read on!

Part 9: Fei Long

Fei Long is usually considered one of the five worst characters in the original Super Street Fighter 2 Turbo, but he’s still pretty deadly if he can get close to the opponent and get his offense going. The trouble is, it’s very hard for him to ever get close enough to most characters to get it going. Also, his Flying Kicks move (aka Dragon Kicks, aka “Chicken Wing”) is just too hard for most players (including myself) to physically execute. Unlike the other Tiger Knee-like moves, the Flying Kicks required you to start with *back* on the stick, then go down/back, down, down/forward, forward, up/forward + kick.

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Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 8, Sagat)

March 20th, 2008 Seth Killian

This is part eight in an extended series of articles from David Sirlin, detailing the changes we’ve made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The previous articles can be found here. This week focuses on the world’s tallest Thai, the kickboxer Sagat.

Sagat

Sagat—well actually “Old Sagat”—is one of the best characters in ST. He’s even soft-banned in Japan, meaning there’s a tacit agreement not to play him, even though you are technically allowed. He might not be as strong of a character as Balrog or Dhalsim overall, but the problem is that there are several matches where he just dominates. His Tiger Shots (fireballs) are so powerful that many characters spend the entire game trying to get around them. I think everyone knows that this nerf is coming.

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