With all the buzz about Super Street Fighter II Turbo HD Remix and Street Fighter IV, it may seem that Street Fighter III: Third Strike (aka “3S”) is once again being left forgotten. Just in time to remind that 3S is still one of the best fighters there is, EventHubs.com, a site focused on all things Third Strike-y, has posted a brand new character guide, this time focusing on Makoto.
Makoto is one of the best fighters in Street Fighter 3 Third Strike. Most players put her right around the 4th best overall character in the game, although some feel she’s higher or lower based on their own preferences.
Very few people argue about how excellent she is in the right hands though. Makoto’s tactics are frustrating and deadly to beginning and mid-level players, and yet she’s still one of the best fighters against top competition.
I think it’s unfair that Kotaku has people sending them tips for cool news, but we don’t. That’s how they can have awesomely cool posts such as the following Street Fighter music mash-up video.
Created by Hyadain, it’s an awesome Street Fighter theme song remixed with tons of actual Street Fighter sound effects. Actually, I don’t know if it’s a theme song, because it’s mostly in Japanese, but they do say “Street Fighter” a lot in the lyrics. In any other circumstance, this would be horrible tacky and bad, but as always is the case with things like this, it’s another case of it’s-so-bad-it’s-awesome!
Remember the old Street Fighter bonus stages? For some reason, I was always a decent enough SF player, but I never could handle those damn things. The car was hit or miss (unless I cheated with Blanka or Chunster), but man, those friggin’ barrels! The masters of hijinks at Mega64 offer their real world take on the car-crushing bonus spectacle from Street Fighter II. This video makes me nostalgic for my old San Diego neighborhood…
Bursting with an unprecedented amount of goodness, UDON’s Street Fighter Tribute hardcover book is now available for pre-order. For anyone that doesn’t know, this book is a veritable love-letter to a game that defined misspent youth everywhere. It’s chock-full of Street Fighter art from over 200 top-notch artists, including notables like Adam Hughes, J. Scott Campbell, and Gabe from Penny Arcade, as well as the best contributions sent in directly by you, the Street Fighter fans. Hot, hot, hot.
You can find all the info here, along with some great examples of the art inside, showing the stylistic diversity and raw awesomeness of the whole package. UDON is also giving away 30 capcom games to random pre-orders, generously donated by Capcom, so make with the clicking and get yours now.
And if that wasn’t enough for one post, the die-hards at Street Fighter Devotion also have a behind-the-scenes interview with the book’s project lead, Jim Zub, who explains how the Street Fighter Tribute came about, how the judging system went, and a little more on the contest. Click here to read all about it!
This is part eleven in an extended series of articles from David Sirlin, detailing the changes we’ve made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The previous articles can be found here.
This week we revisit the enigma wrapped inside a mystery that is T. Hawk, the world’s biggest Native American (who is apparently from Mexico). Hawk has spent a lot of time in the rebalancing lab, and Sirlin walks you through the dizzying highs and devastating lows of trying to get him juuuust right.
Part 11: The T.Hawk Chronicles
T.Hawk has been one of the hardest characters to balance (along with Fei Long and Honda). On the one hand, he has an extremely damaging command throw, a great Dragon Punch-type move, and an aerial dive. These moves could conspire to make him terrifying, so I understand why the original SF2 developers were so careful to keep him check. Hit the jump to get the full story…
Each day, I get reminded that I’m getting older by making references to games that younger gamers have never seen/heard/played, many of which, of course, are classic Capcom games.
No matter! Those whipper snappers will never understand the joy that I feel when I watch this video of 100 great Super Nintendo games in 10 minutes. I’ve played almost every game in the video, and seeing it again, some for the first time since the SNES days, has totally made my day. If only they included the sound effects and the music from the games too…
I’ve been meaning to post this, but webcomic VG Cats had a strip one day, probably in celebration of a game that totally should have had Mega Man in it, called “100 Kirbies”, dedicated to the “what if” forms that Kirby could take on if he had to chance to suck them down like so many Slurpies.
How many incarnations can you recognize above? (Hint: They’re all Capcom related)
After you’re done with that lineup, check out the full strip. Scroll to the bottom of strip if you’re wondering which Kirby each is.
This is part ten in an extended series of articles from David Sirlin, detailing the changes we’ve made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The previous articles can be found here.
Much time has passed since these articles were first written, but tweaking of the game has continued non-stop, even for the characters whose changes have already been revealed. As a result, in honor of the tenth article, this article provides a quick recap of “the changes to the changes!”
Part 10: The Story So Far
A lot of time has passed since I wrote the first parts of this series about the balance changes in Street Fighter: HD Remix (remember, I wrote them many weeks before they were posted). Some things have changed since then, so here are the updates.
Ryu
No change. He still just has the fake fireball, and it’s great. It tricks people like Honda into jumping at the wrong times and Zangief into doing lariat at the wrong times. He can also use it to pressure with stuff like low roundhouse, cancel into fake fireball, walk up throw.
Ken
I have a “watch list” of things that might be too good. (hit the jump to read more!)
Film is finally rolling! The official blog on the upcoming movie, Street Fighter: The Legend of Chun Li, is now live… again… (After being brought to its knees earlier). Currently the blog has an entry from their first week of shooting in the exotic location of Bangkok, Thailand. A quick cast bio is also up, with promises of future exclusive cast interviews and scoops as well. Finally, they also present us a page direct from their early storyboards. Cool stuff indeed!
Go ahead and click on the link above to read the blog. Rest assured. I promise the their blog is much more Jean-Claude-free than ours.
The UK’s Neo Empire just hosted the Super Vs Battle event in Westminster, London. Held on March 29th and 30th, the event featured competition on games including Street Fighter III: Third Strike, Capcom vs SNK 2, Street Fighter II Anniversary Edition, and Street Fighter Alpha 3. The winners came from around the continent and beyond, with winners from Greece and Japan as well as England.
Check out videos from last year’s action here, and stay tuned for more information on future events at the Neo Empire site.