New Street Fighter Movie Writer Talks Tough, Asks for Faith in Heretofore Secret “Nerd Hollywood”

April 3rd, 2008 Seth Killian

In this new Gamasutra column, “Street Fighter: The Legend of Chun Li” writer Justin Marks is naming names and taking no prisoners. Defending the possibilities of game-based film adaptations, he also points out that perhaps game movies are bad because the game stories and characters are, for the most part, bad. But it’s not that simple. Says Marks:

The standards that make a good game (complex sci-fi world, silent hero, more emphasis on repetitive action) are not the same standards that make a good movie. Neither standard is inherently better or worse — they’re just different.

That means a film adaptation can’t just be a carbon copy of its source material. It has to be inspired, sometimes with new ideas. To inject these new ideas, the filmmakers risk [annoying] fans who want the movie to be exactly what the game was. And thus begins message board backlash. Hence the catch-22.

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