June 4th, 2008 Chris Tou

Gaming jobs are awesome. Why? Well, just last week I spent the entire week in Las Vegas from Tuesday to Saturday, living it up in a posh hotel on the 32nd floor with free booze, food, video games and 150 like-minded video game folks to play them with. Plus we got to shoot at zombies. Now, before you’re overcome with jealousy, live the event vicariously by clicking through and checking out all the games we showed off at Captivate 08.
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Posted in Resident Evil 5, Dark Void, Plunder, Captivate, Spyborgs, Star Force, Neopets, Wolf of the Battlefield: Commando 3, 1942, Super Street Fighter II Turbo HD Remix, Street Fighter®, We Love Golf!, Bionic Commando, Bionic Commando Rearmed, Street Fighter® IV, Mega Man® | 5 Comments »
April 3rd, 2008 Seth Killian

Gamasutra sits down with Plunder developer, ex-Bungie veteran, coop multiplayer nut, and president of Certain Affinity studio, Max Hoberman (actually 80% less dour than he appears in pic above, in which he is seated next to an extremely old bowl of cereal).
Max bores down on the inspiration behind Plunder, the challenges of cross-platform development, and when we can expect to finally be bored by pirates (hint: never). Click here for the full piece.
Posted in Plunder, Interview | 1 Comment »
March 13th, 2008 Chris Tou

Earlier this week we managed to turn our normally spacious lobby area into a place packed with a better ratio of Quality Fun Per Square Inch than Disneyland during our Capcom Digital Day. We invited members of the press and community to come and check out in person both the announced and unannounced new titles we have coming up this year. As the event title suggests, the focus was mostly on “digital” titles, downloadable titles to be released on XBLA, PSN, or PC, however, we still managed to sneak in a couple of full retail titles.
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Posted in 1942, Wolf of the Battlefield: Commando 3, Plunder, Capcom Digital, Bionic Commando Rearmed, Lost Planet™, Super Street Fighter II Turbo HD Remix, We Love Golf!, Mega Man® | 10 Comments »