March 20th, 2008 Seth Killian

This is part eight in an extended series of articles from David Sirlin, detailing the changes we’ve made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The previous articles can be found here. This week focuses on the world’s tallest Thai, the kickboxer Sagat.
Sagat
Sagat—well actually “Old Sagat”—is one of the best characters in ST. He’s even soft-banned in Japan, meaning there’s a tacit agreement not to play him, even though you are technically allowed. He might not be as strong of a character as Balrog or Dhalsim overall, but the problem is that there are several matches where he just dominates. His Tiger Shots (fireballs) are so powerful that many characters spend the entire game trying to get around them. I think everyone knows that this nerf is coming.
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Posted in Developer Blog, Behind-the-scenes, Feature, Super Street Fighter II Turbo HD Remix, Street Fighter® | 9 Comments »
March 14th, 2008 Kraig Kujawa

It’s funny. I was reading my not-so-secret daily addiction, Kotaku, Wednesday morning when I found a “phone camera” shot of a community focus test for Plunder that myself, along with Max Hoberman and David Bowman(from dev-friends Certain Affinity) were running less than 24 hours ago. (That’s actually David pointing in the shot, probably using his low-key teacher voice to ‘suggest’ ways to crush the other team.) Now, I’m used to ‘crazy secret phone camera’ shots when they’re in Car and Driver or sites that you want to clear your web browser history after visiting. But focus groups?
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Posted in Capcom Hard, Community, Wolf of the Battlefield: Commando 3, Developer Blog | No Comments »
March 12th, 2008 Seth Killian

Here’s the straight story on the glorious highs, devastating lows, and delicious middles behind making Super Street Fighter II Turbo HD Remix, from the game’s producer, Rey Jimenez:
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Long time, no see Street Fighter fans. Sorry for not writing in a few months, but hopefully David Sirlin’s articles have been keeping you in the loop on HD Remix news. The reason I haven’t posted in a while is that there has been a lot of changes in HD Remix and we really had to focus on what was going on with the game. But now, I think it’s time I give you guys the run down on what’s been going on the past few months.
First of all, creating HD Remix has turned out to be a much more difficult task than we could’ve anticipated. There have been many recent challenges ranging from developing rock-solid netcode from the ground up to creating super-polished art for that truly lives up to the name Street Fighter. If we had gone the “good enough” route, you probably would be playing the game right now, but that wasn’t the route we wanted to take here at Capcom.
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Posted in Developer Blog, Behind-the-scenes, Feature, Super Street Fighter II Turbo HD Remix, Street Fighter® | 21 Comments »
March 7th, 2008 Seth Killian

This is part seven in an extended series of articles from David Sirlin, detailing the changes we’ve made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The previous 6 articles can be found here. This week’s article focuses Balrog “What’s a kick?” the Boxer.
With Balrog near the top of the original Super Turbo characters, remixing him was more about putting a collar on some of his most brutal tricks while still keeping him competitive, fun, and, well… like Balrog!
Balrog
Balrog is generally considered to be tied for the best character in Super Street Fighter 2 Turbo (ST). Pretty much everyone ranks Balrog and Dhalsim as top, with some Americans adding in Old Sagat, some Japanese adding in Vega, and a few people claiming Chun Li. But there’s not much debate about Balrog (or Dhalsim) being top.
The knee-jerk reaction is to nerf, nerf, nerf (that’s internet-speak for “reducing the power level” of something). I said in my first article that we would leave the top characters top, so it’s been quite a test of willpower to follow my own advice and avoid bringing down the hammer on Balrog.
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Posted in Developer Blog, Behind-the-scenes, Feature, Super Street Fighter II Turbo HD Remix | 9 Comments »
March 5th, 2008 Seth Killian

Matsukawa-san’s blog is back for the fourth and final entry of the Apollo Justice: Ace Attorney series. Matsukawa-san is so full of juicy Ace Attorney info that her developer blog posts are truly epic treatises that would make Proust blush. “The Birth of Apollo Justice” breaks down how the new guy got his name, the story behind each of the new cases, and ends with a very special announcement.
Check out all of her blog entries (her most recent entry is at the top) by heading over to the flash-tastic Ace Attorney site and clicking on the “Dev Blog” tab. Do it now!
Posted in Developer Blog, Ace Attorney™ | No Comments »
March 3rd, 2008 Seth Killian

From Capcom’s Christian Svensson, Vice President of Strategic Planning & Business Development:
In the grand scheme of things, my hopes for Capcom’s “digital initiative” are still just getting started. There’s been a few fits and starts. Admittedly, some games are a bit later than we’d hoped (held back in the name of quality and feature improvement) but we’ve learned a ton about the space and we continue to learn more with every release. By and large, I’m really pleased with how we’re positioning ourselves, the quality of the content in our pipeline and our level of sales success to date. My fingers are crossed that it continues and thank you guys for your continued support. All of that said, I thought I’d call attention to a few major milestones that Capcom and our development partners have worked very hard to achieve (these guys really deserve a pat on the back):
–Highest Revenue Generating XBLA Title (still) - Street Fighter 2 Hyper Fighting
–First Cross-platform Simultaneous Digital Launch from Any Publisher (PSN/XBLA) - Super Puzzle Fighter 2 Turbo HD Remix
–First Third Party Published Game Content on the PSP PC Store – Harvey Birdman Demo
–First Third Party Published Content on the European PSN Store – SCEE tells us it will be Rocketmen
–First PS3 Title to Handle In-game Purchase/Conversion From Within a Demo - Rocketmen
–First Cross-platform Global Simultaneous Launch Maybe* (PSN/XBLA – Europe/NA/Asia) – Rocketmen
*We’re still trying to get a final date out of SCEE but Rocketmen was approved last week so we’re hoping it’ll go live with US and Asia on March 6th, failing that, I’m betting it’ll be the 13th.
While some of the above milestones have nominal impact to your experience as a consumer, the development and industry folks among you, I’m sure can recognize the importance and challenges inherent in reaching some of those achievements.
In a couple short weeks, you’re going to learn a good deal more about some new titles as well as updates on some of the titles you’ve been eagerly awaiting.
I honestly believe that Capcom is treating this space more seriously than any other third party publisher. The level of ambition in our titles as far as feature sets, target platforms and quality of execution (both from a product development and marketing standpoint) will continue to climb. You will see us giving ever increasing value to our fans as we move further and further out into our digital product roadmap.
I hope you’ll join us.
If you want to discuss our digital titles with Capcom folks and other fans, please participate in the Capcom Digital Downloads forum.
Posted in PSP, Behind-the-scenes, Developer Blog, PS3, PC, Super Street Fighter II Turbo HD Remix, Super Puzzle Fighter II Turbo HD Remix, Harvey Birdman: Attorney at Law | 1 Comment »
February 28th, 2008 Seth Killian

This is part six in an extended series of articles from David Sirlin, detailing the changes we’ve made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The previous 5 articles can be found here. This week’s article focuses on our beret-wearing sexpot, Cammy.
In a nutshell, this revised Cammy finally lets you do everything you always wanted to do–and you may even win a match now and again! The new Cammy is a ton of fun and will hooligan roll her way right into your heart. Read on for the changes:
Cammy
Cammy is considered one of the five worst characters in ST (Super Street Fighter 2 Turbo) along with Zangief, Blanka, Fei Long, and T.Hawk. It’s interesting how much better she is now with so few changes, and even one nerf.
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Posted in Developer Blog, Feature, Super Street Fighter II Turbo HD Remix | 7 Comments »
February 7th, 2008 Seth Killian

Another gigantic (really!) blog entry from Ace Attorney producer, Minae Matsukawa. Head over to the Ace Attorney site and click on the “Dev Blog” tab for the latest installment, intriguingly titld “Native Hunter.” Matsukawa-san recounts the genesis of the series’ unique approach to voice acting, the Apollo Justice translator, and the glorious rise to the top of known Capcom neer-do-wells including Ben Judd (bully) and David Crislip (whose epidermis is totally showing). Sample quote:
That’s when Mr. Yamazaki, the planner in charge of voice recording, came up to me and said, “Hey, we can be like a bunch of Monster Hunters! We should hunt down and capture some native English speakers. Then we can take their voices as trophies!!” (“Monster Hunter” was pretty popular within our company at the time.)
Zow! PS- yes I realize that’s Phoenix and not Apollo. I just like the picture.
Posted in Developer Blog, Ace Attorney™ | No Comments »