May 8th, 2008 Seth Killian

The Phantom of the Capcom Unity Opera, TAS can be found lurking in nearly any thread ready to drop science. If our first invitee Shawn was an artist, TAS is a writer, with thousands upon thousands of posts filled with frighteningly on-topic, accurate, and thoughtful information. His grammar is even good, and so obviously doesn’t understand how this internet stuff is supposed to work.
His pain is your gain, however, and like a little internet Amaterasu, his posts spread enlightenment throughout Unity. Woe to anyone preparing to spout nonsense—when it comes to Capcom, TAS knows his stuff.
While Street Fighter is his specialty, not a week goes by that I don’t read a TAS post about some esoteric piece of Capcom trivia and I go “really?” Then it turns out he was right. That is in my face, but I know when I am licked, and so we’re proud to announce that TAS will be joining us in sunny Las Vegas for the CAPTIVATE08 Spectacular!
TAS… Come on down!
Posted in Community, Capcom® | 2 Comments »
April 29th, 2008 Chris "Kramez" Kramer
Shawn Baxter, aka “Snow Infernus” and “The Nubbin,” is one of Capcom Unity’s most enthusiastic members. So much so, in fact, that a good portion of Capcom’s US marketing group — and some of our Japanese devs as well — actually know his name. Shawn is a constant poster on the forums, comments on blogs, pops into Friday PAC sessions regularly and has tons of dialog with other Unity folks as well as Capcom community commandos like Seth, Chris, Christian and myself (too many Chriseses, which is why I am always “Kramer”). And, as mentioned in the previous post, he’s also a pretty snazzy artiste, whipping up the kick-ass Lost Planet PS3 theme. Shawn’s one of the reasons why we’ve focused so much on our community outreach over the last 18 months: to be able to connect directly with people just like you, the diehard Capcom fan.
And that’s why Shawn will be joining Capcom in Las Vegas for CAPTIVATE08, our blow-out, world-wide media summit. Shawn is going to be amongst the first on the planet to see and experience some of the secret gems that we’ll be rolling out, and we’re pleased as punch that he’s going to be there with us.
How hardcore is young master Nubbin? He’s so hardcore that we actually informed him of his selection for CAPTIVATE08 via Xbox LIVE email. In real life, Shawn is a 21-year-old designer from Illinois who is quite possibly the world’s biggest Lost Planet fan. Shawn came to Capcom Unity by having his ass handed to him at Lost Planet multiplayer demo matches; turned out the player using him for target practice was Brian Dunn, our original Lost Planet blogger. Shawn’s done a number of cool freebie Capcom-centric designs, including some awesome Windows desktops and now his design work has actually landed him some paid gigs from Capcom; he’s currently taking stabs at a few different logo concepts, as well as whipping up a new Lost Planet COLONIES t-shirt. Since joining Unity, Shawn has posted over 2,300 messages on the forums, averaging almost 5 posts per day!
As Shawn puts it: “Lost Planet and the Capcom Unity site was the start of meeting a lot of Capcom employees, and great new friends. And it started a serious addiction to Capcom games. I always played Capcom games, but never knew what a difference being a part of the community would make.” We agree.
One down, four to go. Are you gonna make it? Keep your eyes on Capcom Unity, as CAPTIVATE08 is nearly upon us…
Posted in Community, random goodness, News | No Comments »
April 2nd, 2008 Colin

Sometimes my job is really fun, as is the case today. In working towards the release of Okami, we have been providing our partners with some amazing pieces of Okami art in order to put together beautiful articles about the game. Just take a look at the latest EGM or Play (with POSTER!) to see what I’m talking about. In fact, we’ve given them so much art, they’ve never used it all. Ten DVDs full of art go a long way, let me tell you.
To celebrate the launch of Okami on the Wii, we wanted to find a special way to thank all the vocal Okami fans that encouraged us to take a second shot at success with this title. We looked at special tiny art books for preorder, but the format didn’t do the art justice and we wanted to reward the fans of the PS2 version as well.
So, without further adu, I’d like to present http://www.okamiart.com. This is a collection of almost every piece of Okami art we’ve made, set up in beautiful gallery form for your downloadable pleasure. Working with our friends at Udon, there’ s also a beatiful large art book you can order from the site.
Featuring original art, character art, backgrounds, desktop downloads, chat icons, and even a user fan art section, http://www.okamiart.com is everything you ever wanted to see of our favorite goddess turned wolf.
Also, in the coming weeks, we’ll be having some fan art competitions both on http://www.okamiart.com and our friends over at DeviantArt.com. With some amazing prizes, you should get drawing today and submit them to our expert panel of judges for both internet fame and some exclusive Okami items.
Thank you again for all your support and remember to buy Okami for the Wii on April 15th!
Posted in general awesomeness, comics, Wallpapers, Community, Free Stuff, UDON, Fan creations, Contests, Okami, Capcom News, Feature, Wii, Capcom® | No Comments »
March 28th, 2008 Chris "Kramez" Kramer
I just responded to a thread in the forums asking about Capcom’s annual “Gamers Day” and when it will be happening this year. Based on the amount of views and responses in the thread, I thought I should jump in to clarify. Then I ended up writing 800 words. Much like Ryan Adams, I really need an editor to keep me on track. Enough interesting info poured into my post, based on several random things I’ve got cooking here, that I thought I’d also cross-post here on the blog.
Officially, we have killed our Gamers Day event. Dead, like doornail. We’ve moved instead to a new media summit format, which we’re calling CAPTIVATE08, and holding in Las Vegas at the end of May. You might not really care, but there’s a bunch of information about the event after the jump, hints towards what’s coming/being shown, vaguely ramblings on the next phase of Capcom Unity and the tantalizingly-dangled news that members of our community are going to have the opportunity to attend our media summit. Got some time to kill? Follow the link to more words!
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Posted in Community, Capcom News, News | 5 Comments »
March 14th, 2008 Kraig Kujawa

It’s funny. I was reading my not-so-secret daily addiction, Kotaku, Wednesday morning when I found a “phone camera” shot of a community focus test for Plunder that myself, along with Max Hoberman and David Bowman(from dev-friends Certain Affinity) were running less than 24 hours ago. (That’s actually David pointing in the shot, probably using his low-key teacher voice to ‘suggest’ ways to crush the other team.) Now, I’m used to ‘crazy secret phone camera’ shots when they’re in Car and Driver or sites that you want to clear your web browser history after visiting. But focus groups?
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Posted in Capcom Hard, Community, Wolf of the Battlefield: Commando 3, Developer Blog | No Comments »
March 14th, 2008 Chris Tou
As you probably already know, our recent Capcom Digital Day event was a media event. Meaning, the invites were extended only to gaming press and media folks, as opposed to the general public. What you probably didn’t know was that we actually extended a few “community” invites to the Capcom community: Loyal Capcom community fans who happened to be located around the San Francisco area.
I followed two of them, Tony and Alex, around for most of the event, getting their informal impressions on what they saw and taking pictures of the whole thing. At the end of which held a special surprise for them!

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Posted in Community, Bionic Commando Rearmed, Street Fighter® IV, Event Pictures, Super Street Fighter II Turbo HD Remix | 5 Comments »