That much is simple, but unfortunately there’s also a bit of confusion swirling around the details about the Super Street Fighter II Turbo HD Remix Beta (that you get free!). Let me try and clear this up.
To play the SSF2T HD Remix Beta, here’s what you do:
1) Buy Commando 3 on XBL. Play it, love it.
2) In the Commando 3 menu, you’ll notice an option for “Super Street Fighter II Turbo HD Remix Beta” (insert long name joke here). If you hit that option, you’ll get an error. Why is this? Because the SSF2T HD Remix Beta isn’t live until June 25th.
3) If you hit the Beta menu option on or after June 25th, 2008, you’ll be taken to an XBL blade offering to let you download the new SSF2T HD Remix Beta.
4) Download the Beta, and then you can find it your “Games Library” under “Demos.”
5) Start it up and commence dragon-punchery.
And also, just to be clear, the SSF2T HD Remix Beta does not come with Commando 3 on PSN. Unfortunately the Beta is only available with Commando 3 on XBox Live, although the network improvements that we make post-Beta will improve the final, full product on XBL and PSN alike.
*Since I gots no photoshopping skills, I have shamelessly stolen this picture from gamemanx.com.
Title pretty much sums it up: Commando 3 will be available on PSN tomorrow, June 5th. For the low, low price of $9.99, you’ll get Commando’s classic old-school shootery with beautiful HD 3D graphics, featuring different character abilities, lots of new weapons, and multiplayer (multiplayer vehicles too!).
Check out the latest Commando 3 screens from CAPTIVATE08, watch some video here, and get plenty of sleep tonight so your “buy it now!” finger is in top condition for tomorrow’s mission.
Now that Rocketmen: It Came From Uranus is released for on both XBLA and PSN, I finally got the guys behind the madness to sit down and answer some hard hitting questions. In addition to probing them about Uranus, I also got them to give me way too much information about them you never wanted to know.
Let’s start with the typical softball question: What are your names and what do you do at Acronym?
Funky Swadling: My name is Daniel “Funky” Swadling, and I’m a producer, programmer and designer for Rocketmen, as well as one of A.C.R.O.N.Y.M.’s founders. Since we’re not a huge company, we all get to wear a bunch of different hats when working on a project.
Jesse Joudrey: I’m Jesse Joudrey, the other founder of A.C.R.O.N.Y.M. as well as technical officer for the company, and was a programmer and designer for Rocketmen.
Jeff Yu: Hey, I’m Jeff Yu, producer on Rocketmen.
How was Acronym started? Any particular reason?
JJ: A.C.R.O.N.Y.M. was started primarily because we believed that a small team of creative people could create small, fun games and have a much better time doing it compared with working on a 100+ person team.
While it may be your last stop for good taste in names, this expansion pack for Rocketmen: Axis of Evil is your first stop for bullet-flying, asteroid-crushing, space-faring hijinx. Well, maybe its your second stop, since you need the original Rocketmen game to play this expansion pack. But after you’ve blasted your way through that, this is where you’ll want to go next. If you’re new to Rocketmen, be sure to check out the updated, powered-up demo.
Uranus video above, and check out the new screens here!
Just when you thought we were going to run out of steam on the unstoppable Rocketmen steamroller, we’re back. I’m told that the new 2.01 patch has gone live with Sony America today, and so is currently live on both PSN and XBL.
The big change is to the demo, which has turned from something frankly lackluster into something actually fun. The old demo had you puttering around on training wheels in level 1. The new demo drops you into level 4 with some major buffs. We thought it was only fair, since “buff” is the way you’ll be playing through almost the entire game once you start spending your ducats to improve stats, weapons, armor, etc.
Protip: Another neat “is it a feature, or a bug we decided to leave in?” thing about the new demo is that if you play through it multiple times, you keep the stats and keep racking up money to unlock better and better gear. You can’t save it so don’t turn off the system in between attempts, but it’s a fun way to check out some advanced powerups from within the demo itself.
The next chapter of Capcom’s Rocketmen: Axis of Evil is coming! Rocketmen: It Came from Uranus, an expansion to the original digitally-distributed title, will be available through Xbox LIVE Arcade and the PlayStation Network Store on Wednesday, May 14 and Thursday, May 15 respectively. For 400 points on Xbox LIVE or $4.95 on PlayStation Network, Rocketmen fans will have access to 3 new maps, 3 new main weapons and 2 new secondary weapons, and of course there will be new enemies.
Click logo above for a small Flickr pool of screenshots. Then click through to see the trailer.
This is part twelve in an extended series of articles from David Sirlin, detailing the changes we’ve made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The previous articles can be found here.
This week’s article discusses America’s supersonic superstar, Colonel Guile. Already armed with the best haircut in fighting games, HD Remix Guile is powering up in a few new ways. Read all about it:
Part 12: Guile
Guile is a solid mid-tier character in Super Street Fighter 2 Turbo (ST), but it takes quite a bit of player-skill for him to fulfill that potential. As a mid-tier character, he’s eligible for a few upgrades, especially in his bad matchups. More than that, he’s eligible for some fun.
Crazy New Flash Kick
Guile’s roundhouse flash kick goes straight up very high in ST, and has no use I’m aware of. I’ve never seen a good US or Japanese Guile player use it in a real match, so it’s a ripe place for some new spice. Instead of traveling straight up, it now travels very far forward and diagonally up just a bit.
I had a little taste of this last week in Osaka myself. My feelings were as follows:
1) Result: Seth loses. Thought: This game is clearly BS. That weapon is ridiculously overpowered. Also maybe my Bionic arm doesn’t work. Or maybe it’s this controller.
2) Result: Seth loses (somewhat less badly). Thought: BS I tell you!
I may not like saying “shmups” but man do I love playing em. You monks have your Zen sand gardens, I have my endless geometric waves of bullets, badguys, and bosses. Our latest glorious entry into the world of digital downloads is 1942: Joint Strike, a lovingly reimagined take on the classic. Click here to see the new screens.
For fans of the original that have been waiting on this one, I have to say–it’s exactly what you were hoping it would be!
Hit the jump for the video trailer, which also just went up on Xbox Live Marketplace for your convenient at-home downloadification.