It’s no secret that Capcom’s got an amazing year (actually: three, at least) of games ahead. Our titles range far and wide, from family-friendly Wii (We Love Golf!) and DS (Mega Man Star Force 2) games to decidedly non-family friendly faire for the PS3 and 360 (Resident Evil 5).
What the heck is a “Digital Day”? On Monday, we rolled out the red carpet to some of our friends in the local gamer media as well as a couple of dudes (just like you!) from our community for an event we dubbed “Capcom Digital Day.”Fortuitous development timing and a huge slate of hot titles combined with an excellent public relations opportunity to form like Voltron and produce a half-day of announcements, updates, interviews and hands-on time with almost all of the games. We ended up with over 50 members of the San Francisco Bay Area games press in attendance, including folks from EGM, 1up, IGN, Gamespot, Gamespy, Gametrailers and Games Radar, as well as ladies and gentlemen from Wired, Joystiq and Destructoid and many, many more. Read on for titles announced, a brief lesson in “PR” and some other fun bits!
Doesn’t that image make you want to drop what you’re doing and play Bionic Commando Rearmed? Sorry, gonna have to wait on the game ’til spring, but you can amuse yourself in the meantime by checking out Jin Saotome’s custom-built Bionic Commando action figure. Pretty nice work! And totally illegal. Jin, Capcom’s lawyer demons will be contacting you in 3… 2… 1…
Throughout history, not many have been able to lay claim to the moniker of “Super”. There’s (Super)man and a mustached guy named Mario. The Bionic Commando blog has news of the return of the fairest of them all, Super Joe. Players will be able to experience Joe’s superness in both 2D and 3D. First in the upcoming 2D Bionic Commando Rearmed and then the 3D Bionic Commando, as the boss of Nathan Spencer. The image above is the handsome devil himself looking none-the-older despite debuting in 1985.
To celebrate the announcement of the return of Super Joe, the Bionic Commando site also has a very cool “History of” page up, giving you a detailed history of the previous Bionic Commando games, all the way back to 1985. Definitely be sure to check it out!
If you were like me as a kid, you wasted a lot of time sketching out new levels for NES games and recreating them with Legos. They called you a fool then, but now its your chance to prove them all wrong and shine! Capcom and the Bionic Commando Rearmed team (the BCR team) are inviting you to design your own challenge level for Bionic Commando Rearmed™.
The challenge rooms are basically timed obstacle courses for you to flex your swinging skills. Hit the jump for details about the building blocks you can use to put your level together and full contest rules!
For those not in “the industry,” as we call it (to our everlasting shame), GDC is the annual gathering of the supernerds; the be-all, end-all mecca for the men and women who actually crank out these special, magical treasures we shamelessly refer to as “product” in marketingland. Last week, Capcom crashed the 2008 Game Developers Conference in a big way. While coders were getting their code on across the street at the Moscone Center, a few Capcom staffers set up basecamp at the St. Regis Hotel, ensconced in a lovely suite that contained both flavors of Bionic Commando as well as the first two Street Fighter IV arcade machines to hit the US. It was three days of pizza, video games and high energy. More follows, so come along with me to reminisce about last week… Read the rest of this entry »
The Bionic Command podcast is back, bringing you more of the best in games-y gaijin to wash up on Japan’s shores:
It’s two gaming media veterans for the price of one: podcast legend and “Gaming Jesus” Mark MacDonald, and the founder of localization company 8-4 and longtime Japan resident John Riccardi, join us on the show, discussing the games industry in Japan and abroad. We’ll also be talking about the Alpha version of Bionic Commando, and debating the price point for Bionic Commando Rearmed.
Incidentally I ran into Mark last week in Tokyo, and as far as I could see none of that stuff is true–in fact I thought he smelled delightful.
The team also has a poll asking whether people would prefer to pay 10$ or 15$ for Bionic Commando Rearmed. While I’m guessing the results will be incredibly close, I’m personally voting 15$ because a) the game is that good b) I dislike others and want them to suffer.
In college, I had a short stint working concert security with StaffPro, aka “those dudes with the yellow jackets who throw you out of rock shows when you do stupid stuff.” My first gig was a Faith No More/Metallica show at Shoreline. AWESOME! I was getting paid to stand around and tell people not to be idiots while watching two amazing bands rip it up for a hometown crowd. I went on to see FNM many more times, as well as some of Mike Patton’s other bands, like Mr. Bungle. These days, Mike is doing a lot of VO (voice over) work, both for games and movies, as well as creating music that stretches across, past, over and through just about any boundary or style you could think of, then makes some up just for good measure.
Mike recently hooked up with some of the Bionic Commando team in San Francisco to record initial VO for BC, and the guys grabbed some shots. Gearoid (pronounced Ger-road, not like Metal Gear) has details on the session over on the official BC blog.
Ben Judd has been in Japan so long now that he’s starting to lose his English. Scary! Fortunately for gamers everywhere, he’s not losing his love of all things grapple-armed. Joystiq offshoot Xbox360 Fanboy.com corresponded via email with our man in Japan, who dishes in detail on the upcoming digitally-distributed re-imagining of Bionic Commando. Get onboard the Radd Spencer Express here.
XBox360Fanboy interviews Ben Judd, master of all things Bionic Commando, about the recently announced Bionic Commando Rearmed–the “makeover” of the original game. They discuss all sorts of gems, including level design that’s “95% faithful” to the original, the beauty of the original swing mechanic, as well as the new material and special touches they’re adding. Check it out here.
In this installment, Ben Judd speaks with the dashing Simon Viklund (pictured above, shamelessly attempting to curry the favor of Inafune-san by wearing a Mega Man shirt), director of the much-anticipated Bionic Commando Rearmed.
Simon Viklund, the Director of Bionic Commando Rearmed, joins the podcast today to tell us all about this fantastic return to side-scrolling action. Everything you want to know about Rearmed is right here. The multi-talented Simon also makes all of us feel worthless in comparison, as he discusses the music in Bionic Commando, where he is the Sound Director.
The new podcast is here! Be sure also to check out the BC team’s Bionic Commando developer blogs, which give you some great behind-the-scenes stuff from multiple perspectives including Capcom Japan and Capcom Europe, as well as Swedish developer Grin’s take on things.