San Francisco Bay Area Gamers Needed to Fight Evil

January 18th, 2008 Seth Killian

Well, to fight virtual evil, anyway. And the evils of poorly-tested games!

We’re looking to a few fans for feedback on a new Capcom game. Here’s how it works: You come in next Friday afternoon, January 25th, from 2pm to 5pm. We let you play top seekrit new game. Then we ask you questions about your hopes, dreams, and innermost feelings. In addition to getting an early hands-on with the game, we’ll also be showering prizes on anyone we select.

Here’s what we need to know from you:
—Name
—Age (you must be over 18 with valid ID to participate)
—Which titles have you played in the last 6 months?
—Approximately how many hours per week do you spend playing?
—Phone number at which you may be reached during business hours
—Email address

Send your application to: contest@capcom.com

And again, you must be in the San Francisco Bay Area next Friday (Jan 25th), and available to come out to might Capcom HQ from 2pm to 5pm. Please do not apply if you cannot come at the time specified. Openings are very limited, and participant selection is at the sole discretion of Capcom Entertainment Inc. Hope to see you soon.





Random Stuff lying around the office — part 2!

January 16th, 2008 Seth Killian

On the heels of our last batch of randomness, here’s some more stuff cluttering the place up that I thought people might get kick out of:

A “threadless”-style Bionic Commando tee that features our hero doing what he loves best–leaping from a tall building. Probably he’s about to dramatically grapple his way to somewhere awesome (or perhaps the disappointments of his post-apocalyptic lifestyle have finally caught up with him and these are his last moments).

Totally sweet Saturday Night Slammasters water bottle. It may have been bad 90s music addling my brain, but I thought Slammasters was really fun. Later in life I had a chance to play against the guys that won the US national Slammasters championships (yes, Capcom had a national tournament for Slammasters, for no readily apparent reason). They squished me like a bug, but I can still enjoy this water bottle.

Capcom Fighting Jam fan. The Japanese text and the fact that the western market doesn’t seem as into fanning themselves generally (it’s called air-conditioning technology, and the rest of the world should look into it) suggests this was a Capcom Japan promo item only.

My trusty Capcom mug. Usually filled with our special blend of grade-D Capcom Coffee, the mug today contains Harvey Birdman, who has his own, tinier coffee mug.

And, to end on a substantially more baffling note, we have a what appears to be a Mega Man radio. When the promo product’s initial design was deemed “awesome, but not awesome enough” by our exacting Marketing department, the developer went back to the drawing board and produced exactly the same item, only this time with suction-cup feet. And the rest, my friends, is history.





Random Stuff Lying Around the Office

January 9th, 2008 Seth Killian

Since we don’t post eeeeelegal magazine scans and the Famitsu featuring the exciting new SFIV character hasn’t actually come out yet, it’s time instead for an exciting installment of [echoing announcer voice on] “Random Stuff Lying Around the Office,” where we bring you up-close and personal with the promotional trinkets that light our days and fill our nights. This episode is brought to you courtesy of Chris’s mighty phone cam.

First up is a sweet new Devil May Cry 4 art book. It’s hardbound and full of goodness showing how the world of DMC4 goes from concept art to fully-rendered models. Here’s a scan of the cover, as well as a couple of sample pages here and here for you to drool over.

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Monster Hunter Frontier: Where Art Thou?

January 7th, 2008 Christian "Sven" Svensson

Monster Hunter Frontier In our Western Capcom offices, we are often asked for a status update on the possibilities of Monster Hunter Frontier (an online PC multiplayer version of our popular Monster Hunter series) coming to our territories and to this point, we’ve been somewhat vague in our answers.

So it’s not surprising that in our Ask Capcom forums, we received more passionate requests for information from a fan. Given that I’m sure there are others who also want this information, I thought a blog post might be appropriate.

My response follows:

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