State of Capcom’s Digital Union

March 3rd, 2008 Seth Killian


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From Capcom’s Christian Svensson, Vice President of Strategic Planning & Business Development:

In the grand scheme of things, my hopes for Capcom’s “digital initiative” are still just getting started. There’s been a few fits and starts. Admittedly, some games are a bit later than we’d hoped (held back in the name of quality and feature improvement) but we’ve learned a ton about the space and we continue to learn more with every release. By and large, I’m really pleased with how we’re positioning ourselves, the quality of the content in our pipeline and our level of sales success to date. My fingers are crossed that it continues and thank you guys for your continued support. All of that said, I thought I’d call attention to a few major milestones that Capcom and our development partners have worked very hard to achieve (these guys really deserve a pat on the back):

–Highest Revenue Generating XBLA Title (still) - Street Fighter 2 Hyper Fighting

–First Cross-platform Simultaneous Digital Launch from Any Publisher (PSN/XBLA) - Super Puzzle Fighter 2 Turbo HD Remix

–First Third Party Published Game Content on the PSP PC Store – Harvey Birdman Demo

–First Third Party Published Content on the European PSN Store – SCEE tells us it will be Rocketmen

–First PS3 Title to Handle In-game Purchase/Conversion From Within a Demo - Rocketmen

–First Cross-platform Global Simultaneous Launch Maybe* (PSN/XBLA – Europe/NA/Asia) – Rocketmen

*We’re still trying to get a final date out of SCEE but Rocketmen was approved last week so we’re hoping it’ll go live with US and Asia on March 6th, failing that, I’m betting it’ll be the 13th.

While some of the above milestones have nominal impact to your experience as a consumer, the development and industry folks among you, I’m sure can recognize the importance and challenges inherent in reaching some of those achievements.

In a couple short weeks, you’re going to learn a good deal more about some new titles as well as updates on some of the titles you’ve been eagerly awaiting.

I honestly believe that Capcom is treating this space more seriously than any other third party publisher. The level of ambition in our titles as far as feature sets, target platforms and quality of execution (both from a product development and marketing standpoint) will continue to climb. You will see us giving ever increasing value to our fans as we move further and further out into our digital product roadmap.

I hope you’ll join us. :)

If you want to discuss our digital titles with Capcom folks and other fans, please participate in the Capcom Digital Downloads forum.



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1 Comment »

Comment by Shawn Baxter
2008-03-04 07:09:25

First PS3 Title to Handle In-game Purchase/Conversion From Within a Demo Rocketmen

How does that work Christian? That’s really cool though, and I’m curious to see it. That would be a real innovation for the PSN for sure… Some people may bash that though, since the XBLA has had that all through. No less, I think it’s awesome that Capcom was the first to implement that feature. I’d of thought Sony would’ve been the first to do so. It really shows that you guys are leading Capcom in the forefront for others to follow.

 
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