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	<title>Comments on: Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 5, Blanka)</title>
	<link>http://blog.capcom.com/archives/872</link>
	<description>All sorts of goodness from Capcom Entertainment, Inc.</description>
	<pubDate>Sat, 17 May 2008 00:25:03 +0000</pubDate>
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		<title>By: C YOU 1N HELL gamertag</title>
		<link>http://blog.capcom.com/archives/872#comment-4565</link>
		<dc:creator>C YOU 1N HELL gamertag</dc:creator>
		<pubDate>Tue, 11 Mar 2008 10:07:00 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/872#comment-4565</guid>
		<description>Sirlin this is more greatness bring the low tier out of the shadows I luv it. Blanka needed help real bad all most all of his ST moves were useless and doing Electricity would hurt ur fingers real bad now those days R over :). I wonder why the vertical roll aint like and dragon punch or a flash kick tho trading hits all the time mite sux. Blanka is going 2 look so cool now in HD peps R going 2 use him way more often hopefully I fight sum diffrent characters online instead of always Ryu &#38; Ken</description>
		<content:encoded><![CDATA[<p>Sirlin this is more greatness bring the low tier out of the shadows I luv it. Blanka needed help real bad all most all of his ST moves were useless and doing Electricity would hurt ur fingers real bad now those days R over :). I wonder why the vertical roll aint like and dragon punch or a flash kick tho trading hits all the time mite sux. Blanka is going 2 look so cool now in HD peps R going 2 use him way more often hopefully I fight sum diffrent characters online instead of always Ryu &amp; Ken</p>
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		<title>By: C YOU 1N HELL gamertag</title>
		<link>http://blog.capcom.com/archives/872#comment-4380</link>
		<dc:creator>C YOU 1N HELL gamertag</dc:creator>
		<pubDate>Wed, 27 Feb 2008 01:54:09 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/872#comment-4380</guid>
		<description>Sirlin I trust u fully I've read all ur post and I love what ur doing its great ur going 2 make SF2 so much better and fun cant wait.  Anyway THEY NEED U DESPERATELY 2 HELP THEM WITH STREET FIGHTER 4 IT LOOKS LIKE JUNK those japs r smoking crack u could do it so much better I can tell ur the man 4 the job.  1st off what the hell happened to the udon comic anime look we've all grown 2 love over the years in 3d or a realistic 3d look like tekken would be cool.  But no I hate the direction they're taking SF4 the characers look like Ren &#38; Stimpy on crack its turning out 2 be an uglyer version of SF2 this might be worse than SF3 with all those ugly goofy looking characters that were silly and had nothing to do with the SF2 game at all it was junk AND WITH OUT UR HELP DAVID SIRLIN SF4 WILL BE JUNK 2 im more excited about SF2HDR than SF4 those japs making SF4 r retards how could they miss the mark by so much r they even tryin 2 make the best SF game ever dont look like it 2 me I love SF Sirlin plz save SF4.</description>
		<content:encoded><![CDATA[<p>Sirlin I trust u fully I&#8217;ve read all ur post and I love what ur doing its great ur going 2 make SF2 so much better and fun cant wait.  Anyway THEY NEED U DESPERATELY 2 HELP THEM WITH STREET FIGHTER 4 IT LOOKS LIKE JUNK those japs r smoking crack u could do it so much better I can tell ur the man 4 the job.  1st off what the hell happened to the udon comic anime look we&#8217;ve all grown 2 love over the years in 3d or a realistic 3d look like tekken would be cool.  But no I hate the direction they&#8217;re taking SF4 the characers look like Ren &amp; Stimpy on crack its turning out 2 be an uglyer version of SF2 this might be worse than SF3 with all those ugly goofy looking characters that were silly and had nothing to do with the SF2 game at all it was junk AND WITH OUT UR HELP DAVID SIRLIN SF4 WILL BE JUNK 2 im more excited about SF2HDR than SF4 those japs making SF4 r retards how could they miss the mark by so much r they even tryin 2 make the best SF game ever dont look like it 2 me I love SF Sirlin plz save SF4.</p>
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		<title>By: maglito</title>
		<link>http://blog.capcom.com/archives/872#comment-4304</link>
		<dc:creator>maglito</dc:creator>
		<pubDate>Sun, 17 Feb 2008 19:14:39 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/872#comment-4304</guid>
		<description>I've tried to post in the Ryu changes article many times with no luck over the past couple months so please excuse the misplaced comment.
My brother and I since Street Fighter 2 play as RYU vs KEN.  I am always RYU, he is always Ken.  I have a simple request:
Please make at least one of RYU's dragon punches have the priority from SF2T.  
I've pretty much played RYU exclusively in every SF game since 1990 and even have an SF2T machine prominetly displayed in my home and I can say that SSF2 and SSF2T were completely frustrating fames to play with RYU's nerfed dragon punch.  After reading the Ken upgrade article with the improved jab and short dragon punch priorities please equally improve the priorities of at least one of RYU's dragon punches.

It would mean the world to me, see similar requests at the bottom of the RYU article from others.

If I have to play as Ken to get a decent dragon punch it will be a sad, sad day.

Thanks,
Anthony</description>
		<content:encoded><![CDATA[<p>I&#8217;ve tried to post in the Ryu changes article many times with no luck over the past couple months so please excuse the misplaced comment.<br />
My brother and I since Street Fighter 2 play as RYU vs KEN.  I am always RYU, he is always Ken.  I have a simple request:<br />
Please make at least one of RYU&#8217;s dragon punches have the priority from SF2T.<br />
I&#8217;ve pretty much played RYU exclusively in every SF game since 1990 and even have an SF2T machine prominetly displayed in my home and I can say that SSF2 and SSF2T were completely frustrating fames to play with RYU&#8217;s nerfed dragon punch.  After reading the Ken upgrade article with the improved jab and short dragon punch priorities please equally improve the priorities of at least one of RYU&#8217;s dragon punches.</p>
<p>It would mean the world to me, see similar requests at the bottom of the RYU article from others.</p>
<p>If I have to play as Ken to get a decent dragon punch it will be a sad, sad day.</p>
<p>Thanks,<br />
Anthony</p>
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		<title>By: MikeXPose</title>
		<link>http://blog.capcom.com/archives/872#comment-4277</link>
		<dc:creator>MikeXPose</dc:creator>
		<pubDate>Fri, 15 Feb 2008 13:20:02 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/872#comment-4277</guid>
		<description>Hi Sirlin, It sounds as if you are doing a sterling job of rebalancing and (shockingly) improving one of my favourite games. I've been in love with the Street Fighter II series since being a school boy and I regard SSF2T as masterpiece. I was (for obvious reasons) initally worried about the changes that are being made to the game but I now feel fully confident that the newest installment will only add to the ST experience and broaden the spectrum of people that will play and enjoy the game. I'm relieved that the task has been given to an experienced, high level player that understands the intricacies of both physical input and strategies/mind games. I just cannot wait for the release of this game.

On a side note, how far away are we from the release of some HD gameplay footage? I need a thirst quencher!</description>
		<content:encoded><![CDATA[<p>Hi Sirlin, It sounds as if you are doing a sterling job of rebalancing and (shockingly) improving one of my favourite games. I&#8217;ve been in love with the Street Fighter II series since being a school boy and I regard SSF2T as masterpiece. I was (for obvious reasons) initally worried about the changes that are being made to the game but I now feel fully confident that the newest installment will only add to the ST experience and broaden the spectrum of people that will play and enjoy the game. I&#8217;m relieved that the task has been given to an experienced, high level player that understands the intricacies of both physical input and strategies/mind games. I just cannot wait for the release of this game.</p>
<p>On a side note, how far away are we from the release of some HD gameplay footage? I need a thirst quencher!</p>
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		<title>By: jchensor</title>
		<link>http://blog.capcom.com/archives/872#comment-4263</link>
		<dc:creator>jchensor</dc:creator>
		<pubDate>Wed, 13 Feb 2008 23:57:12 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/872#comment-4263</guid>
		<description>It's not that simple anymore.  Understand that combined with the new ability for Blanka to Buffer crouching Forward )Medium Kick), allowing the ball to behave as it did in the days of Hyper Fighting would almost be too powerful.  It was manageable in the old game because you could not start the upwards Blanka Ball while the enemy was still in Block Stun, giving them gaps to escape.  Allowing for both a Bufferable crouching Forward and the Hyper Fighting version of the Up Ball would be waaaaaay too potent.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not that simple anymore.  Understand that combined with the new ability for Blanka to Buffer crouching Forward )Medium Kick), allowing the ball to behave as it did in the days of Hyper Fighting would almost be too powerful.  It was manageable in the old game because you could not start the upwards Blanka Ball while the enemy was still in Block Stun, giving them gaps to escape.  Allowing for both a Bufferable crouching Forward and the Hyper Fighting version of the Up Ball would be waaaaaay too potent.</p>
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		<title>By: subt-L</title>
		<link>http://blog.capcom.com/archives/872#comment-4258</link>
		<dc:creator>subt-L</dc:creator>
		<pubDate>Wed, 13 Feb 2008 03:52:19 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/872#comment-4258</guid>
		<description>@ the comment that blanka might be the best character now

heh... if honda doesn't end up being the best, blanka has a good chance. 

if blanka still has bite gimmicks and dizzy potential, you make his rolls more useful...

the jump over ball having uses is tight, and i'm sure the recovery is indicitive of making it safe, but recovering before the blocking character seems scary in theory... so blanka can now jump over ball, then go for the throw, poke, or safe blanka ball... even walk up tick... 

he already owns some mid/tops, and with the jump over ball being beef, he might be able to legitimately fight 90% of the cast.</description>
		<content:encoded><![CDATA[<p>@ the comment that blanka might be the best character now</p>
<p>heh&#8230; if honda doesn&#8217;t end up being the best, blanka has a good chance. </p>
<p>if blanka still has bite gimmicks and dizzy potential, you make his rolls more useful&#8230;</p>
<p>the jump over ball having uses is tight, and i&#8217;m sure the recovery is indicitive of making it safe, but recovering before the blocking character seems scary in theory&#8230; so blanka can now jump over ball, then go for the throw, poke, or safe blanka ball&#8230; even walk up tick&#8230; </p>
<p>he already owns some mid/tops, and with the jump over ball being beef, he might be able to legitimately fight 90% of the cast.</p>
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		<title>By: Seth Killian</title>
		<link>http://blog.capcom.com/archives/872#comment-4252</link>
		<dc:creator>Seth Killian</dc:creator>
		<pubDate>Tue, 12 Feb 2008 22:27:57 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/872#comment-4252</guid>
		<description>I think Blanka's art is still under development, although I know I've seen finished backgrounds for at least Cammy and Chun Li (they looked finished to me anyway).  

I'll ping the team about whether we can release those at least.  

best,
Seth</description>
		<content:encoded><![CDATA[<p>I think Blanka&#8217;s art is still under development, although I know I&#8217;ve seen finished backgrounds for at least Cammy and Chun Li (they looked finished to me anyway).  </p>
<p>I&#8217;ll ping the team about whether we can release those at least.  </p>
<p>best,<br />
Seth</p>
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		<title>By: Rabelo</title>
		<link>http://blog.capcom.com/archives/872#comment-4251</link>
		<dc:creator>Rabelo</dc:creator>
		<pubDate>Tue, 12 Feb 2008 21:53:43 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/872#comment-4251</guid>
		<description>Seth, can't wait to see a Blanka in-game screenshot featuring any unseen background. What about Cammy's, Chun-Li's or T. Hawk's?</description>
		<content:encoded><![CDATA[<p>Seth, can&#8217;t wait to see a Blanka in-game screenshot featuring any unseen background. What about Cammy&#8217;s, Chun-Li&#8217;s or T. Hawk&#8217;s?</p>
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		<title>By: Rabelo</title>
		<link>http://blog.capcom.com/archives/872#comment-4250</link>
		<dc:creator>Rabelo</dc:creator>
		<pubDate>Tue, 12 Feb 2008 21:50:53 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/872#comment-4250</guid>
		<description>You don't act like a true Street Fighter player. You act like a common HF Blanka player.</description>
		<content:encoded><![CDATA[<p>You don&#8217;t act like a true Street Fighter player. You act like a common HF Blanka player.</p>
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		<title>By: Seth Killian</title>
		<link>http://blog.capcom.com/archives/872#comment-4248</link>
		<dc:creator>Seth Killian</dc:creator>
		<pubDate>Tue, 12 Feb 2008 21:03:25 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/872#comment-4248</guid>
		<description>The vertical ball is very far from useless even in regular Super Turbo, and as Sirlin pointed out it is the only first-frame counter move.  It's also useful in lots of other situations (against Vega, Dhalsim, and lots more), in addition to a few "trick shot" techniques.  

The Hyper Fighting version of the vertical ball wasn't just good--it was probably the single best special move in the whole game, and rocketed Blanka into the top tier by itself.  It was also easy to abuse by just repeating it (vertical ball, low forward, vertical ball, repeat).  We've tried to avoid easily-repeated traps like that to encourage more creative use of the many tools in Super Turbo.</description>
		<content:encoded><![CDATA[<p>The vertical ball is very far from useless even in regular Super Turbo, and as Sirlin pointed out it is the only first-frame counter move.  It&#8217;s also useful in lots of other situations (against Vega, Dhalsim, and lots more), in addition to a few &#8220;trick shot&#8221; techniques.  </p>
<p>The Hyper Fighting version of the vertical ball wasn&#8217;t just good&#8211;it was probably the single best special move in the whole game, and rocketed Blanka into the top tier by itself.  It was also easy to abuse by just repeating it (vertical ball, low forward, vertical ball, repeat).  We&#8217;ve tried to avoid easily-repeated traps like that to encourage more creative use of the many tools in Super Turbo.</p>
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