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	<title>Comments on: ZOMG First Gameplay Footage From Street Fighter IV</title>
	<link>http://blog.capcom.com/archives/734</link>
	<description>All sorts of goodness from Capcom Entertainment, Inc.</description>
	<pubDate>Sun, 08 Nov 2009 03:26:51 +0000</pubDate>
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		<title>By: optimus375</title>
		<link>http://blog.capcom.com/archives/734#comment-3891</link>
		<dc:creator>optimus375</dc:creator>
		<pubDate>Mon, 07 Jan 2008 14:09:22 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/734#comment-3891</guid>
		<description>looks like they took sfex and put new textures on the chars.  then took a sf2ww background and wrapped it in 3d</description>
		<content:encoded><![CDATA[<p>looks like they took sfex and put new textures on the chars.  then took a sf2ww background and wrapped it in 3d</p>
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		<title>By: Goryus</title>
		<link>http://blog.capcom.com/archives/734#comment-3802</link>
		<dc:creator>Goryus</dc:creator>
		<pubDate>Tue, 01 Jan 2008 05:23:49 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/734#comment-3802</guid>
		<description>There's a lot of interesting things to be found in that footage.  It seems pretty clear that it was all chosen by capcom japan for a specific reason.

To prove that the game really does play like SF2:
- Ryu does his standard j.hk, c.mk xx fb combo.
- Ryu's super fireball leaves the opponent in block-stun long enough for Ryu to follow up.
- Ryu can apparently link his overhead into c.mk xx fb, which he could also do in SF2.
- Ken keeps his iconic cross-up mk, flaming uppercut, and axe-kick overhead.
- Ryu and Ken both do cross-up hurricane kicks.

To show off new stuff:
- We see an interesting new mix-up based on the dash cancel mechanic, where Ken does cross-up mk, EX uppercut, dash-cancel (presumably threatening a throw), then cr.mk xx fb to catch his opponent when he stands up to tech.
- Ken does his f.mk move from 3S, again presumably threatening a throw, to bait an uppercut.  Ryu tries to escape the throw with a reversal uppercut, falling into ken's trap, and eats cr.hp xx hp shoryu as punishment.
- We see the plane of battle rotate after a throw.
- We see Ken use all three of his supers from SF3 (Shippu, Shoryu-reppa, and Shinryuken).
- We see Ryu and Ken taunting during gameplay, and Ryu flashes yellow when this happens, presumably gaining some advantage from it (building meter?)

...but rather than focusing in on any of that stuff, the guys from 1-UP were impressed that Ryu's mouth was open when he got hit with the start of Ken's shippu.  Typical.  It would be nice if the commentary that accompanied this footage could be given by people a little more experienced with fighting games.</description>
		<content:encoded><![CDATA[<p>There&#8217;s a lot of interesting things to be found in that footage.  It seems pretty clear that it was all chosen by capcom japan for a specific reason.</p>
<p>To prove that the game really does play like SF2:<br />
- Ryu does his standard j.hk, c.mk xx fb combo.<br />
- Ryu&#8217;s super fireball leaves the opponent in block-stun long enough for Ryu to follow up.<br />
- Ryu can apparently link his overhead into c.mk xx fb, which he could also do in SF2.<br />
- Ken keeps his iconic cross-up mk, flaming uppercut, and axe-kick overhead.<br />
- Ryu and Ken both do cross-up hurricane kicks.</p>
<p>To show off new stuff:<br />
- We see an interesting new mix-up based on the dash cancel mechanic, where Ken does cross-up mk, EX uppercut, dash-cancel (presumably threatening a throw), then cr.mk xx fb to catch his opponent when he stands up to tech.<br />
- Ken does his f.mk move from 3S, again presumably threatening a throw, to bait an uppercut.  Ryu tries to escape the throw with a reversal uppercut, falling into ken&#8217;s trap, and eats cr.hp xx hp shoryu as punishment.<br />
- We see the plane of battle rotate after a throw.<br />
- We see Ken use all three of his supers from SF3 (Shippu, Shoryu-reppa, and Shinryuken).<br />
- We see Ryu and Ken taunting during gameplay, and Ryu flashes yellow when this happens, presumably gaining some advantage from it (building meter?)</p>
<p>&#8230;but rather than focusing in on any of that stuff, the guys from 1-UP were impressed that Ryu&#8217;s mouth was open when he got hit with the start of Ken&#8217;s shippu.  Typical.  It would be nice if the commentary that accompanied this footage could be given by people a little more experienced with fighting games.</p>
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		<title>By: Shawn Baxter</title>
		<link>http://blog.capcom.com/archives/734#comment-3774</link>
		<dc:creator>Shawn Baxter</dc:creator>
		<pubDate>Sat, 29 Dec 2007 16:08:21 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/734#comment-3774</guid>
		<description>That looks freakin' sweet! You guys had a chance to play it yet in the USA offices?</description>
		<content:encoded><![CDATA[<p>That looks freakin&#8217; sweet! You guys had a chance to play it yet in the USA offices?</p>
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