The Devil’s in the (development) details: Kobayashi-san on Gamasutra

December 14th, 2007 Chris "Kramez" Kramer

Gamasutra logoSure, the gamer media has been rocking great coverage of DMC4 gameplay, but budding game developers might be interested in something different. C.Nutt from Gamasutra spent an hour with Kobayashi-san and managed to wring all sortsa info from him of a decidedly more dev-detailed nature. Kobayashi-san reveals the amount of time it takes to make a multi-platform title, discusses Capcom’s internally-created engine and the differences between making games for Western and Japanese gamers.



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