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	<title>Comments on: Super Street Fighter II Turbo HD Remix FAQ</title>
	<link>http://blog.capcom.com/archives/577</link>
	<description>All sorts of goodness from Capcom Entertainment, Inc.</description>
	<pubDate>Fri, 08 Aug 2008 18:55:29 +0000</pubDate>
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		<title>By: Ivan200x</title>
		<link>http://blog.capcom.com/archives/577#comment-3654</link>
		<dc:creator>Ivan200x</dc:creator>
		<pubDate>Mon, 10 Dec 2007 04:07:03 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/577#comment-3654</guid>
		<description>The Psycho Crusher looks great! Can you add a hesitation element to it (ex. hold the button down to keep the move from activating, similiar to Blanka's super move). In the first SFII, the computer Bison would hesitate a split second, then shoot into his Psycho Crusher. It would add to strategy don't you agree?</description>
		<content:encoded><![CDATA[<p>The Psycho Crusher looks great! Can you add a hesitation element to it (ex. hold the button down to keep the move from activating, similiar to Blanka&#8217;s super move). In the first SFII, the computer Bison would hesitate a split second, then shoot into his Psycho Crusher. It would add to strategy don&#8217;t you agree?</p>
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		<title>By: Fengato</title>
		<link>http://blog.capcom.com/archives/577#comment-3507</link>
		<dc:creator>Fengato</dc:creator>
		<pubDate>Wed, 21 Nov 2007 23:13:40 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/577#comment-3507</guid>
		<description>----------------


It's all looking rather good at this point. HOWEVER, without a CPSI SOUND OPTION, this game is going to grow pretty annoying in a short period of time. Every SF fan that I know finds the effeminat sounding Super announcer and characters to undermine the enjoyment of the game. If this is to be played for years to come, Guile needs to sound like his balls have dropped...


Round One- FIGHT! 

----------</description>
		<content:encoded><![CDATA[<p>&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>It&#8217;s all looking rather good at this point. HOWEVER, without a CPSI SOUND OPTION, this game is going to grow pretty annoying in a short period of time. Every SF fan that I know finds the effeminat sounding Super announcer and characters to undermine the enjoyment of the game. If this is to be played for years to come, Guile needs to sound like his balls have dropped&#8230;</p>
<p>Round One- FIGHT! </p>
<p>&#8212;&#8212;&#8212;-</p>
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		<title>By: Ansatsuken-TKD</title>
		<link>http://blog.capcom.com/archives/577#comment-3499</link>
		<dc:creator>Ansatsuken-TKD</dc:creator>
		<pubDate>Tue, 20 Nov 2007 16:00:20 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/577#comment-3499</guid>
		<description>I think Remix is definitely shaping up to be THE fighting game!  I'm looking forward to hearing about all of the new changes that'll be implemented.

Since it is a new game altogther, I'm wondering about what will be done about the win/loss/continue quotes.  I recognize that the endings will be accurately done to correspond with the true storyline of the game. However, many of the quotes from the Japanese version have been left untranslated for the American audience. Is there any chance that we'll see all of those untranslated quotes in the new version at least?</description>
		<content:encoded><![CDATA[<p>I think Remix is definitely shaping up to be THE fighting game!  I&#8217;m looking forward to hearing about all of the new changes that&#8217;ll be implemented.</p>
<p>Since it is a new game altogther, I&#8217;m wondering about what will be done about the win/loss/continue quotes.  I recognize that the endings will be accurately done to correspond with the true storyline of the game. However, many of the quotes from the Japanese version have been left untranslated for the American audience. Is there any chance that we&#8217;ll see all of those untranslated quotes in the new version at least?</p>
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		<title>By: Rabelo</title>
		<link>http://blog.capcom.com/archives/577#comment-3496</link>
		<dc:creator>Rabelo</dc:creator>
		<pubDate>Tue, 20 Nov 2007 14:46:52 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/577#comment-3496</guid>
		<description>The "brand new game" part about HD Remix sounds good.

Thumbs up:
- Easier special movements
- New remixed music
- Original costumes back with new designs
- Rebalanced/selectable Akuma (17 characters without codes sounds good too)
- 4:3 / 16:9 option without gameplay differences

Thumbs down:
- The fact you will "crop" some aesthetic aspects of the game due to download limitations :(

Questions: how far will go the "brand new game" matter in HD Remix? Will there be new sprites, new special moves or even a new character? Imagine Street Fighter II with 18 selectable characters! That would be AMAZING :)

Keep up with the good work! I am telling you, I'll buy a 7th generation console just because of this game. I only hope to have PSN or Live networks available here in Brazil.

By the way, Sirlin, what about netcode? Will it be as good as GGPO?

Keep moving!</description>
		<content:encoded><![CDATA[<p>The &#8220;brand new game&#8221; part about HD Remix sounds good.</p>
<p>Thumbs up:<br />
- Easier special movements<br />
- New remixed music<br />
- Original costumes back with new designs<br />
- Rebalanced/selectable Akuma (17 characters without codes sounds good too)<br />
- 4:3 / 16:9 option without gameplay differences</p>
<p>Thumbs down:<br />
- The fact you will &#8220;crop&#8221; some aesthetic aspects of the game due to download limitations <img src='http://blog.capcom.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Questions: how far will go the &#8220;brand new game&#8221; matter in HD Remix? Will there be new sprites, new special moves or even a new character? Imagine Street Fighter II with 18 selectable characters! That would be AMAZING <img src='http://blog.capcom.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Keep up with the good work! I am telling you, I&#8217;ll buy a 7th generation console just because of this game. I only hope to have PSN or Live networks available here in Brazil.</p>
<p>By the way, Sirlin, what about netcode? Will it be as good as GGPO?</p>
<p>Keep moving!</p>
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		<title>By: DarthEnderX</title>
		<link>http://blog.capcom.com/archives/577#comment-3495</link>
		<dc:creator>DarthEnderX</dc:creator>
		<pubDate>Tue, 20 Nov 2007 12:31:37 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/577#comment-3495</guid>
		<description>Wow, totally rebalancing Akuma to make him regular playable.  That's awesome news.</description>
		<content:encoded><![CDATA[<p>Wow, totally rebalancing Akuma to make him regular playable.  That&#8217;s awesome news.</p>
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		<title>By: PoisonMushroom.Org - Combing the Net So You Don&#8217;t Have To &#187; Blog Archive &#187; Points of Interest - 11/20/07</title>
		<link>http://blog.capcom.com/archives/577#comment-3494</link>
		<dc:creator>PoisonMushroom.Org - Combing the Net So You Don&#8217;t Have To &#187; Blog Archive &#187; Points of Interest - 11/20/07</dc:creator>
		<pubDate>Tue, 20 Nov 2007 11:17:46 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/577#comment-3494</guid>
		<description>[...] To clear up some of the confusion surrounding Super Street Fighter II Turbo HD Remix, David Sirlin via Capcom has released this FAQ. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] To clear up some of the confusion surrounding Super Street Fighter II Turbo HD Remix, David Sirlin via Capcom has released this FAQ. [&#8230;]</p>
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		<title>By: The Grey Ghost</title>
		<link>http://blog.capcom.com/archives/577#comment-3493</link>
		<dc:creator>The Grey Ghost</dc:creator>
		<pubDate>Tue, 20 Nov 2007 11:12:12 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/577#comment-3493</guid>
		<description>"Why don’t you guys use a patch system like blizzard games to fix some ballances problems if exist?"

I think it would be a better product if they produced as complete a game as possible for release, getting as right as they can the first time. I never have much confidence in companies that release products that require frequent patches; it makes me feel like the original release was rushed and half-assed...</description>
		<content:encoded><![CDATA[<p>&#8220;Why don’t you guys use a patch system like blizzard games to fix some ballances problems if exist?&#8221;</p>
<p>I think it would be a better product if they produced as complete a game as possible for release, getting as right as they can the first time. I never have much confidence in companies that release products that require frequent patches; it makes me feel like the original release was rushed and half-assed&#8230;</p>
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		<title>By: legis</title>
		<link>http://blog.capcom.com/archives/577#comment-3492</link>
		<dc:creator>legis</dc:creator>
		<pubDate>Tue, 20 Nov 2007 06:43:20 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/577#comment-3492</guid>
		<description>Hi. In remix version, Ryu( and others) will link his super more easy than in the original version? 
Ken, Blanka and T.Hawk need a buffer in this game.

Why don't you guys use a patch system like blizzard games to fix some ballances problems if exist? If this exists, will make the remix version a street fighter dream.
Cya and very good work.

*sorry my bad english.</description>
		<content:encoded><![CDATA[<p>Hi. In remix version, Ryu( and others) will link his super more easy than in the original version?<br />
Ken, Blanka and T.Hawk need a buffer in this game.</p>
<p>Why don&#8217;t you guys use a patch system like blizzard games to fix some ballances problems if exist? If this exists, will make the remix version a street fighter dream.<br />
Cya and very good work.</p>
<p>*sorry my bad english.</p>
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		<title>By: Ivan200x</title>
		<link>http://blog.capcom.com/archives/577#comment-3491</link>
		<dc:creator>Ivan200x</dc:creator>
		<pubDate>Tue, 20 Nov 2007 04:46:47 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/577#comment-3491</guid>
		<description>How possible is it to implement the SFIII parry system? I see it adding even more strategy to the rebalanced version.</description>
		<content:encoded><![CDATA[<p>How possible is it to implement the SFIII parry system? I see it adding even more strategy to the rebalanced version.</p>
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		<title>By: UNREAL</title>
		<link>http://blog.capcom.com/archives/577#comment-3490</link>
		<dc:creator>UNREAL</dc:creator>
		<pubDate>Tue, 20 Nov 2007 02:12:15 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/577#comment-3490</guid>
		<description>Nice news! I'm from Brazil and I'm waiting SF soon!! Please... Launch this in January, it's possible?
See ya!!!

Vai Ronaldinho!!! Vai Robinho!!! Golaço!!!</description>
		<content:encoded><![CDATA[<p>Nice news! I&#8217;m from Brazil and I&#8217;m waiting SF soon!! Please&#8230; Launch this in January, it&#8217;s possible?<br />
See ya!!!</p>
<p>Vai Ronaldinho!!! Vai Robinho!!! Golaço!!!</p>
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