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	<title>Comments on: Behind-the-Scenes:  Rebalancing Super Street Fighter II Turbo HD Remix (part 2, Ryu)</title>
	<link>http://blog.capcom.com/archives/558</link>
	<description>All sorts of goodness from Capcom Entertainment, Inc.</description>
	<pubDate>Sat, 17 May 2008 00:24:18 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2.3</generator>

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		<title>By: SOyuncastor</title>
		<link>http://blog.capcom.com/archives/558#comment-4624</link>
		<dc:creator>SOyuncastor</dc:creator>
		<pubDate>Thu, 13 Mar 2008 07:20:40 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/558#comment-4624</guid>
		<description>I am sure the article refered to qcf+short kick but for some reason I can't read it anywhere.

If the case were the opposite it would cripple the strategy of slow fireball followed by fast fireball used at the "cage" or in the corner as US players name that part of the screen.

slow-fast fireballs is part of the "dance" from 10 years ago in at least all latinamerican players of that time. Being able to corner in order to force the opponent to "slide" or jump is just the way that region of the planet plays.

so I am sure it was just qcf+shortkick.</description>
		<content:encoded><![CDATA[<p>I am sure the article refered to qcf+short kick but for some reason I can&#8217;t read it anywhere.</p>
<p>If the case were the opposite it would cripple the strategy of slow fireball followed by fast fireball used at the &#8220;cage&#8221; or in the corner as US players name that part of the screen.</p>
<p>slow-fast fireballs is part of the &#8220;dance&#8221; from 10 years ago in at least all latinamerican players of that time. Being able to corner in order to force the opponent to &#8220;slide&#8221; or jump is just the way that region of the planet plays.</p>
<p>so I am sure it was just qcf+shortkick.</p>
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		<title>By: C YOU 1N HELL gamertag</title>
		<link>http://blog.capcom.com/archives/558#comment-4561</link>
		<dc:creator>C YOU 1N HELL gamertag</dc:creator>
		<pubDate>Tue, 11 Mar 2008 07:51:33 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/558#comment-4561</guid>
		<description>You know Sirlin I think Ryu should be left alone and not have a fake fire ball this makes way him too strong now. On XBLA I fight him 90% of the time and with a fake it will be 99%. Now when Ryu knocks u down he's going 2 low kick fake FB throw u or low kick real FB and u get hit that is so dumb. Ryu is not mid tier I have seen him beat you Sirlin and others to win tournaments plenty of times he's top tier almost all noobs use him and it gets boring 2 fight him all the time. Whats the point of givin characters new ways to get around fire balls and then defeat the perpose of that by giving him a fake and nerfing all the new moves u added u should have just left the game alone then. Only pros know how to use "top tier" characters like Balrog, Dhalsim, Vega or Chun Li 95% of XBLA peps could not win with them if they're life depended on it I've been playin ST for 13 yrs and I get my but kicked with them all the time by a ryu player. RYU IS ALREADY THE BEST &#38; MOST USED CHARACTER DONT GIVE HIM A FAKE PLZ</description>
		<content:encoded><![CDATA[<p>You know Sirlin I think Ryu should be left alone and not have a fake fire ball this makes way him too strong now. On XBLA I fight him 90% of the time and with a fake it will be 99%. Now when Ryu knocks u down he&#8217;s going 2 low kick fake FB throw u or low kick real FB and u get hit that is so dumb. Ryu is not mid tier I have seen him beat you Sirlin and others to win tournaments plenty of times he&#8217;s top tier almost all noobs use him and it gets boring 2 fight him all the time. Whats the point of givin characters new ways to get around fire balls and then defeat the perpose of that by giving him a fake and nerfing all the new moves u added u should have just left the game alone then. Only pros know how to use &#8220;top tier&#8221; characters like Balrog, Dhalsim, Vega or Chun Li 95% of XBLA peps could not win with them if they&#8217;re life depended on it I&#8217;ve been playin ST for 13 yrs and I get my but kicked with them all the time by a ryu player. RYU IS ALREADY THE BEST &amp; MOST USED CHARACTER DONT GIVE HIM A FAKE PLZ</p>
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		<title>By: maglito</title>
		<link>http://blog.capcom.com/archives/558#comment-4303</link>
		<dc:creator>maglito</dc:creator>
		<pubDate>Sun, 17 Feb 2008 19:07:26 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/558#comment-4303</guid>
		<description>&#62;&#62;lil dissapointed

Completely AGREED!
Please make at least one of RYU's dragon punches have the priority from SF2T.  I've pretty much played RYU exclusively in every SF game since 1990 and even have an SF2T machine prominetly displayed in my home and I can say that SSF2 and SSF2T were completely frustrating fames to play with RYU's nerfed dragon punch.  After reading the Ken upgrade with the improved jab and short dragon punch priorities please equally improve the priorities of at least one of RYU's dragon punches.

I can't even fathom playing as ken just to get a non-nerfed dragon punch....

Please, I really want to love this game, give me RYU a decent dragon punch too.

Thanks,
Anthony</description>
		<content:encoded><![CDATA[<p>&gt;&gt;lil dissapointed</p>
<p>Completely AGREED!<br />
Please make at least one of RYU&#8217;s dragon punches have the priority from SF2T.  I&#8217;ve pretty much played RYU exclusively in every SF game since 1990 and even have an SF2T machine prominetly displayed in my home and I can say that SSF2 and SSF2T were completely frustrating fames to play with RYU&#8217;s nerfed dragon punch.  After reading the Ken upgrade with the improved jab and short dragon punch priorities please equally improve the priorities of at least one of RYU&#8217;s dragon punches.</p>
<p>I can&#8217;t even fathom playing as ken just to get a non-nerfed dragon punch&#8230;.</p>
<p>Please, I really want to love this game, give me RYU a decent dragon punch too.</p>
<p>Thanks,<br />
Anthony</p>
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		<title>By: maglito</title>
		<link>http://blog.capcom.com/archives/558#comment-4302</link>
		<dc:creator>maglito</dc:creator>
		<pubDate>Sun, 17 Feb 2008 19:03:37 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/558#comment-4302</guid>
		<description>AGREED!
Please make at least one of RYU's dragon punches have the priority from SF2T.  I've pretty much played RYU exclusivly in every SF game since 1990 and even have an SF2T machine prominetly displayed in my home and I can say that SSF2 and SSF2T were completly frustrating games to play with RYU's nerfed dragon punch.  After reading the Ken upgrade with the improved jab and short dragon punch prioites please equally improve the prioites of at least one of RYU's dragon punches.

Please -- I'm begging here!

Thanks,
Anthony</description>
		<content:encoded><![CDATA[<p>AGREED!<br />
Please make at least one of RYU&#8217;s dragon punches have the priority from SF2T.  I&#8217;ve pretty much played RYU exclusivly in every SF game since 1990 and even have an SF2T machine prominetly displayed in my home and I can say that SSF2 and SSF2T were completly frustrating games to play with RYU&#8217;s nerfed dragon punch.  After reading the Ken upgrade with the improved jab and short dragon punch prioites please equally improve the prioites of at least one of RYU&#8217;s dragon punches.</p>
<p>Please &#8212; I&#8217;m begging here!</p>
<p>Thanks,<br />
Anthony</p>
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		<title>By: maglito</title>
		<link>http://blog.capcom.com/archives/558#comment-4301</link>
		<dc:creator>maglito</dc:creator>
		<pubDate>Sun, 17 Feb 2008 19:01:34 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/558#comment-4301</guid>
		<description>lil dissapointed&#62;&#62;&#62;
AGREED!
Please make at least one of RYU's dragon punches have the priority from SF2T.  I've pretty much played RYU exclusivly in every SF game since 1990 and even have an SF2T machine prominetly displayed in my home and I can say that SSF2 and SSF2T were completly frustrating games to play with RYU's nerfed dragon punch.  After reading the Ken upgrade with the improved jab and short dragon punch prioites please equally improve the prioites of at least one of RYU's dragon punches.

Please, I'm begging here!

Thanks,
Anthony</description>
		<content:encoded><![CDATA[<p>lil dissapointed&gt;&gt;&gt;<br />
AGREED!<br />
Please make at least one of RYU&#8217;s dragon punches have the priority from SF2T.  I&#8217;ve pretty much played RYU exclusivly in every SF game since 1990 and even have an SF2T machine prominetly displayed in my home and I can say that SSF2 and SSF2T were completly frustrating games to play with RYU&#8217;s nerfed dragon punch.  After reading the Ken upgrade with the improved jab and short dragon punch prioites please equally improve the prioites of at least one of RYU&#8217;s dragon punches.</p>
<p>Please, I&#8217;m begging here!</p>
<p>Thanks,<br />
Anthony</p>
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		<title>By: a lil dissapointed</title>
		<link>http://blog.capcom.com/archives/558#comment-3997</link>
		<dc:creator>a lil dissapointed</dc:creator>
		<pubDate>Wed, 16 Jan 2008 22:09:36 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/558#comment-3997</guid>
		<description>Also why the hell Ken gets so many “old” stuff back and poor Ryu was left with a soundless fake hadouken? I thought it’s Ryu who said “You Must Defeat Sheng Long (or Dragon Punch) to Stand a Chance” not Ken!!! Don’t you remember back in HF where Ryu was not afraid to take Ken in a close range fight? Give him a proper Dragon Punch priority and not the nerfed ST Ryu’s DP. Ryu really needs it to fight the big 5 top tiers (Sagat, Dhalsim, Chun, Vega, Balrog).</description>
		<content:encoded><![CDATA[<p>Also why the hell Ken gets so many “old” stuff back and poor Ryu was left with a soundless fake hadouken? I thought it’s Ryu who said “You Must Defeat Sheng Long (or Dragon Punch) to Stand a Chance” not Ken!!! Don’t you remember back in HF where Ryu was not afraid to take Ken in a close range fight? Give him a proper Dragon Punch priority and not the nerfed ST Ryu’s DP. Ryu really needs it to fight the big 5 top tiers (Sagat, Dhalsim, Chun, Vega, Balrog).</p>
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		<title>By: a lil dissapointed</title>
		<link>http://blog.capcom.com/archives/558#comment-3996</link>
		<dc:creator>a lil dissapointed</dc:creator>
		<pubDate>Wed, 16 Jan 2008 22:09:03 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/558#comment-3996</guid>
		<description>I am a little dissapointed with the move that Ryu gets for the HD version of ST. Seriously, a fake fireball? Last time I heard nobody is even scared of the REAL fireball. I also note from the phone webcam video of ST HD in Youtube that the fake fireball does not even include Ryu’s voicebox of saying “Hadouken!”. My argument is how the heck people will fall for that trick if Ryu does not even say the move’s name? It doesn’t matter if it recovers faster than the real hadouken because people will just go forward and kick Ryu in the nuts (as they are aware that the fake hadouken is performed) Also, fake fireball in Alpha 3 has got to be one of the worst moves ever put, and I haven’t seen anybody use it to its supposed “potential.” Look, I know I’m bitching right now, but hear me for what it is I am trying to say. I request that Ryu says “hadouken!” when he performs the fake hadouken so it looks and sounds very similar to the real hadouken. This will in effect make the fake hadouken effective instead of another useless move that will ruin the short button.</description>
		<content:encoded><![CDATA[<p>I am a little dissapointed with the move that Ryu gets for the HD version of ST. Seriously, a fake fireball? Last time I heard nobody is even scared of the REAL fireball. I also note from the phone webcam video of ST HD in Youtube that the fake fireball does not even include Ryu’s voicebox of saying “Hadouken!”. My argument is how the heck people will fall for that trick if Ryu does not even say the move’s name? It doesn’t matter if it recovers faster than the real hadouken because people will just go forward and kick Ryu in the nuts (as they are aware that the fake hadouken is performed) Also, fake fireball in Alpha 3 has got to be one of the worst moves ever put, and I haven’t seen anybody use it to its supposed “potential.” Look, I know I’m bitching right now, but hear me for what it is I am trying to say. I request that Ryu says “hadouken!” when he performs the fake hadouken so it looks and sounds very similar to the real hadouken. This will in effect make the fake hadouken effective instead of another useless move that will ruin the short button.</p>
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		<title>By: Seth "s-kill" Killian</title>
		<link>http://blog.capcom.com/archives/558#comment-3667</link>
		<dc:creator>Seth "s-kill" Killian</dc:creator>
		<pubDate>Wed, 12 Dec 2007 01:35:59 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/558#comment-3667</guid>
		<description>The command for the fake fireball is qcf + short kick (aka "fireball motion with short kick").  This is mentioned in the article but for some reason the last two paragraphs seem to have been cut off in the initial posting.  The current post has the full article, including this command, but good thinking to all who suggested the same command we actually used for good reasons :)</description>
		<content:encoded><![CDATA[<p>The command for the fake fireball is qcf + short kick (aka &#8220;fireball motion with short kick&#8221;).  This is mentioned in the article but for some reason the last two paragraphs seem to have been cut off in the initial posting.  The current post has the full article, including this command, but good thinking to all who suggested the same command we actually used for good reasons <img src='http://blog.capcom.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: nozomi7188</title>
		<link>http://blog.capcom.com/archives/558#comment-3663</link>
		<dc:creator>nozomi7188</dc:creator>
		<pubDate>Tue, 11 Dec 2007 12:21:50 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/558#comment-3663</guid>
		<description>I like that the fake is mapped to low short only! 
The only other thing I might have done to Ryu, would be to improve his rush punch and make it a bit more fluid. Or maybe even have it go slightly farther.</description>
		<content:encoded><![CDATA[<p>I like that the fake is mapped to low short only!<br />
The only other thing I might have done to Ryu, would be to improve his rush punch and make it a bit more fluid. Or maybe even have it go slightly farther.</p>
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		<title>By: nozomi7188</title>
		<link>http://blog.capcom.com/archives/558#comment-3550</link>
		<dc:creator>nozomi7188</dc:creator>
		<pubDate>Fri, 30 Nov 2007 07:04:18 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/558#comment-3550</guid>
		<description>I'm curious what the motion for the fake is gonna be too. Ryu is probably my favorite character and I'm a little worried about this. If the motion is hcf + kick for example this could make doing low forward, super fireball combos difficult, because I think the fake fireball will have a tendency to accidentally come out ahead of the super. Kind of like when Ken players get low foward, hcf-kick combos instead of low forward, fireball combos. Just simple letting go of the kick button adds that, sometimes annoying, input to cause the wrong move to come out ahead of the fireball. The only way I see this fake fireball move helping Ryu, is if the motion is set to be hcb + any punch. That way it really wouldn't interfere with anything.</description>
		<content:encoded><![CDATA[<p>I&#8217;m curious what the motion for the fake is gonna be too. Ryu is probably my favorite character and I&#8217;m a little worried about this. If the motion is hcf + kick for example this could make doing low forward, super fireball combos difficult, because I think the fake fireball will have a tendency to accidentally come out ahead of the super. Kind of like when Ken players get low foward, hcf-kick combos instead of low forward, fireball combos. Just simple letting go of the kick button adds that, sometimes annoying, input to cause the wrong move to come out ahead of the fireball. The only way I see this fake fireball move helping Ryu, is if the motion is set to be hcb + any punch. That way it really wouldn&#8217;t interfere with anything.</p>
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