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	<title>Comments on: Street Fighter Art in Progress: The Good, the Bad, and the Just Plain Ugly</title>
	<link>http://blog.capcom.com/archives/544</link>
	<description>All sorts of goodness from Capcom Entertainment, Inc.</description>
	<pubDate>Sun, 08 Nov 2009 03:15:39 +0000</pubDate>
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		<title>By: Chris Tou</title>
		<link>http://blog.capcom.com/archives/544#comment-4146</link>
		<dc:creator>Chris Tou</dc:creator>
		<pubDate>Fri, 01 Feb 2008 18:32:51 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/544#comment-4146</guid>
		<description>It doesn't. It was just your typical comment spam.</description>
		<content:encoded><![CDATA[<p>It doesn&#8217;t. It was just your typical comment spam.</p>
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		<title>By: smitey</title>
		<link>http://blog.capcom.com/archives/544#comment-4145</link>
		<dc:creator>smitey</dc:creator>
		<pubDate>Fri, 01 Feb 2008 18:02:56 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/544#comment-4145</guid>
		<description>what does anal sex have to do with street fighter art?</description>
		<content:encoded><![CDATA[<p>what does anal sex have to do with street fighter art?</p>
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		<title>By: calculator cd rate</title>
		<link>http://blog.capcom.com/archives/544#comment-3735</link>
		<dc:creator>calculator cd rate</dc:creator>
		<pubDate>Fri, 21 Dec 2007 03:27:06 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/544#comment-3735</guid>
		<description>&lt;strong&gt;CD ladder calculator can help...&lt;/strong&gt;

CD ladder calculator can help you watch your stepSeattle Times, United States -Aug 5, 2007With that in mind, the CD laddering calculator...</description>
		<content:encoded><![CDATA[<p><strong>CD ladder calculator can help&#8230;</strong></p>
<p>CD ladder calculator can help you watch your stepSeattle Times, United States -Aug 5, 2007With that in mind, the CD laddering calculator&#8230;</p>
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		<title>By: joeblue</title>
		<link>http://blog.capcom.com/archives/544#comment-3501</link>
		<dc:creator>joeblue</dc:creator>
		<pubDate>Tue, 20 Nov 2007 23:53:26 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/544#comment-3501</guid>
		<description>Hey, just looked through the whole bunch of art, great post !!! I only hope you are REALLY working hard on Blanka, Dhalsim, Bison and specially Sagat. Even as work in progress, they're just plain awful at this stage, and don't match the great quality of other characters like Ryu, Ken and Zangief.

Rock on guys! Make a kickass game!</description>
		<content:encoded><![CDATA[<p>Hey, just looked through the whole bunch of art, great post !!! I only hope you are REALLY working hard on Blanka, Dhalsim, Bison and specially Sagat. Even as work in progress, they&#8217;re just plain awful at this stage, and don&#8217;t match the great quality of other characters like Ryu, Ken and Zangief.</p>
<p>Rock on guys! Make a kickass game!</p>
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		<title>By: cammy</title>
		<link>http://blog.capcom.com/archives/544#comment-3452</link>
		<dc:creator>cammy</dc:creator>
		<pubDate>Wed, 14 Nov 2007 07:05:32 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/544#comment-3452</guid>
		<description>&lt;strong&gt;cammy...&lt;/strong&gt;

Thanks for keeping an eye on my freaks and monsters!...</description>
		<content:encoded><![CDATA[<p><strong>cammy&#8230;</strong></p>
<p>Thanks for keeping an eye on my freaks and monsters!&#8230;</p>
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		<title>By: Video Game News &#187; Blog Archive &#187; The artsy process of getting SSFIITHDR just right</title>
		<link>http://blog.capcom.com/archives/544#comment-3419</link>
		<dc:creator>Video Game News &#187; Blog Archive &#187; The artsy process of getting SSFIITHDR just right</dc:creator>
		<pubDate>Thu, 08 Nov 2007 10:58:17 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/544#comment-3419</guid>
		<description>[...] a little artwork leakage, the Capcom Blog has lifted the curtain on the Super Street Fighter II Turbo HD Remix creative process by showing [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] a little artwork leakage, the Capcom Blog has lifted the curtain on the Super Street Fighter II Turbo HD Remix creative process by showing [&#8230;]</p>
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		<title>By: gaming city blog » Go behind the scenes of Street Fighter animations</title>
		<link>http://blog.capcom.com/archives/544#comment-3418</link>
		<dc:creator>gaming city blog » Go behind the scenes of Street Fighter animations</dc:creator>
		<pubDate>Thu, 08 Nov 2007 08:55:46 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/544#comment-3418</guid>
		<description>[...] born? &#8230; No, you probably haven&#8217;t. Don&#8217;t feel bad, neither had we. But once we saw this interesting look at how Capcom is cleaning up movements for their Super Street Fighter II Turbo HD Remix, we felt [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] born? &#8230; No, you probably haven&#8217;t. Don&#8217;t feel bad, neither had we. But once we saw this interesting look at how Capcom is cleaning up movements for their Super Street Fighter II Turbo HD Remix, we felt [&#8230;]</p>
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		<title>By: Polygamia &#187; Blog Archive &#187; Przeciek zmieni? si? w rzek?</title>
		<link>http://blog.capcom.com/archives/544#comment-3409</link>
		<dc:creator>Polygamia &#187; Blog Archive &#187; Przeciek zmieni? si? w rzek?</dc:creator>
		<pubDate>Wed, 07 Nov 2007 09:59:23 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/544#comment-3409</guid>
		<description>[...] na swoim blogu ca?kiem spory plik zawieraj?cy jeszcze wi?cej podobnych materia?ów, a we wpisie wyt?umaczyli kilka z problemów jakie musieli pokona?, by gra wygl?da?a jak nale?y. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] na swoim blogu ca?kiem spory plik zawieraj?cy jeszcze wi?cej podobnych materia?ów, a we wpisie wyt?umaczyli kilka z problemów jakie musieli pokona?, by gra wygl?da?a jak nale?y. [&#8230;]</p>
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		<title>By: Check out artwork for the Super Street Fighter II Turbo HD Remix on Product Reviews Net</title>
		<link>http://blog.capcom.com/archives/544#comment-3408</link>
		<dc:creator>Check out artwork for the Super Street Fighter II Turbo HD Remix on Product Reviews Net</dc:creator>
		<pubDate>Wed, 07 Nov 2007 09:25:24 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/544#comment-3408</guid>
		<description>[...] each piece of artwork will show us each fighter at different development stages. If you visit the Capcom Blog it will illustrate to you what changes have been made and what other changes are in the [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] each piece of artwork will show us each fighter at different development stages. If you visit the Capcom Blog it will illustrate to you what changes have been made and what other changes are in the [&#8230;]</p>
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		<title>By: Cartoons Fans Lounge</title>
		<link>http://blog.capcom.com/archives/544#comment-3407</link>
		<dc:creator>Cartoons Fans Lounge</dc:creator>
		<pubDate>Wed, 07 Nov 2007 01:34:22 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/544#comment-3407</guid>
		<description>[...] to show how simple 2d sprites become full-fledged HD video game characters. 1994 fleer ultra X Menread more &#124; digg story     RSS feed for comments on this post. TrackBack URI           Cartoons Fans Lounge [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] to show how simple 2d sprites become full-fledged HD video game characters. 1994 fleer ultra X Menread more | digg story     RSS feed for comments on this post. TrackBack URI           Cartoons Fans Lounge [&#8230;]</p>
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