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	<title>Comments on: Behind-the-Scenes:  Rebalancing Super Street Fighter II Turbo HD Remix (part 1)</title>
	<link>http://blog.capcom.com/archives/542</link>
	<description>All sorts of goodness from Capcom Entertainment, Inc.</description>
	<pubDate>Sun, 08 Nov 2009 04:06:32 +0000</pubDate>
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		<title>By: Capcom US - The Blog &#187; Blog Archive &#187; Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 4, Ken)</title>
		<link>http://blog.capcom.com/archives/542#comment-13606</link>
		<dc:creator>Capcom US - The Blog &#187; Blog Archive &#187; Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 4, Ken)</dc:creator>
		<pubDate>Fri, 12 Dec 2008 14:24:12 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/542#comment-13606</guid>
		<description>[...] made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The first article went into some details about the design philosophy behind some of the changes, the second detailed [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The first article went into some details about the design philosophy behind some of the changes, the second detailed [&#8230;]</p>
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		<title>By: Capcom US - The Blog &#187; Blog Archive &#187; Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 3, T. Hawk)</title>
		<link>http://blog.capcom.com/archives/542#comment-13605</link>
		<dc:creator>Capcom US - The Blog &#187; Blog Archive &#187; Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 3, T. Hawk)</dc:creator>
		<pubDate>Fri, 12 Dec 2008 14:23:53 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/542#comment-13605</guid>
		<description>[...] made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The first article went into some details about the design philosophy behind some of the changes, and the second one [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The first article went into some details about the design philosophy behind some of the changes, and the second one [&#8230;]</p>
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		<title>By: Capcom US - The Blog &#187; Blog Archive &#187; Super Street Fighter II Turbo HD Remix FAQ</title>
		<link>http://blog.capcom.com/archives/542#comment-13604</link>
		<dc:creator>Capcom US - The Blog &#187; Blog Archive &#187; Super Street Fighter II Turbo HD Remix FAQ</dc:creator>
		<pubDate>Fri, 12 Dec 2008 14:22:32 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/542#comment-13604</guid>
		<description>[...] Be sure to also check out his first article about the design philosophy behind some of the changes, and the second article detailing some of [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Be sure to also check out his first article about the design philosophy behind some of the changes, and the second article detailing some of [&#8230;]</p>
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		<title>By: Capcom US - The Blog &#187; Blog Archive &#187; Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 2, Ryu)</title>
		<link>http://blog.capcom.com/archives/542#comment-13602</link>
		<dc:creator>Capcom US - The Blog &#187; Blog Archive &#187; Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 2, Ryu)</dc:creator>
		<pubDate>Fri, 12 Dec 2008 14:20:26 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/542#comment-13602</guid>
		<description>[...] made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The first article went into some details about the design philosophy behind some of the changes.This week we&#8217;re [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The first article went into some details about the design philosophy behind some of the changes.This week we&#8217;re [&#8230;]</p>
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		<title>By: Capcom US - The Blog &#187; Blog Archive &#187; Street Fighter Art in Progress: The Good, the Bad, and the Just Plain Ugly</title>
		<link>http://blog.capcom.com/archives/542#comment-13600</link>
		<dc:creator>Capcom US - The Blog &#187; Blog Archive &#187; Street Fighter Art in Progress: The Good, the Bad, and the Just Plain Ugly</dc:creator>
		<pubDate>Fri, 12 Dec 2008 14:19:53 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/542#comment-13600</guid>
		<description>[...] article on the changed he’s done for the Remixed mode of Super Street Fighter II HD Remix: http://blog.capcom.com/archives/542 And here&#8217;s part2 of the multi-part balance changes series, focusing on Ryu! [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] article on the changed he’s done for the Remixed mode of Super Street Fighter II HD Remix: <a href="http://blog.capcom.com/archives/542" rel="nofollow">http://blog.capcom.com/archives/542</a> And here&#8217;s part2 of the multi-part balance changes series, focusing on Ryu! [&#8230;]</p>
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		<title>By: list of best anime</title>
		<link>http://blog.capcom.com/archives/542#comment-13355</link>
		<dc:creator>list of best anime</dc:creator>
		<pubDate>Tue, 29 Jul 2008 01:08:18 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/542#comment-13355</guid>
		<description>&lt;strong&gt;list of best anime&lt;/strong&gt;

As you seem to know what your doing blogging wise, do you know what the best time of the week is to blog and have them read?</description>
		<content:encoded><![CDATA[<p><strong>list of best anime</strong></p>
<p>As you seem to know what your doing blogging wise, do you know what the best time of the week is to blog and have them read?</p>
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		<title>By: Capcom Town &#187; Blog Archive &#187; SFHD XLBA</title>
		<link>http://blog.capcom.com/archives/542#comment-4455</link>
		<dc:creator>Capcom Town &#187; Blog Archive &#187; SFHD XLBA</dc:creator>
		<pubDate>Mon, 03 Mar 2008 21:04:51 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/542#comment-4455</guid>
		<description>[...] Por otro lado, David Sirlin comenta en los blogs de Capcom los cambios que le harán a Cammy para la modalidad retocada que incluirán en este juego (en el que se podrá jugar sin cambios), tal como hizo con Blanka, Ken, T.Hawk, Ryu y la introducción. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Por otro lado, David Sirlin comenta en los blogs de Capcom los cambios que le harán a Cammy para la modalidad retocada que incluirán en este juego (en el que se podrá jugar sin cambios), tal como hizo con Blanka, Ken, T.Hawk, Ryu y la introducción. [&#8230;]</p>
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		<title>By: consoleer &#187; Blog Archive &#187; Re-Imagining Ryu For Street Fighter II HD [Shorynewclothes]</title>
		<link>http://blog.capcom.com/archives/542#comment-4435</link>
		<dc:creator>consoleer &#187; Blog Archive &#187; Re-Imagining Ryu For Street Fighter II HD [Shorynewclothes]</dc:creator>
		<pubDate>Sat, 01 Mar 2008 18:16:41 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/542#comment-4435</guid>
		<description>[...] the first article from Backbone producer/designer David Sirlin discussing rebalancing for Super Street Fighter II [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] the first article from Backbone producer/designer David Sirlin discussing rebalancing for Super Street Fighter II [&#8230;]</p>
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		<title>By: consoleer &#187; Blog Archive &#187; SSFIITHDR Made Softer, More Cuddly For Casuals [Super Street Fighter Ii Turbo Hd Remix]</title>
		<link>http://blog.capcom.com/archives/542#comment-4259</link>
		<dc:creator>consoleer &#187; Blog Archive &#187; SSFIITHDR Made Softer, More Cuddly For Casuals [Super Street Fighter Ii Turbo Hd Remix]</dc:creator>
		<pubDate>Wed, 13 Feb 2008 05:46:13 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/542#comment-4259</guid>
		<description>[...] Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 1) [Capcom] [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 1) [Capcom] [&#8230;]</p>
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		<title>By: KurtWHorsting</title>
		<link>http://blog.capcom.com/archives/542#comment-3520</link>
		<dc:creator>KurtWHorsting</dc:creator>
		<pubDate>Mon, 26 Nov 2007 22:55:03 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/542#comment-3520</guid>
		<description>To polarity: 
For the Low roundhouse to fireball, instead of going walk towards, low roundhouse down, down/towards, towards punch, input walk towards low roundhouse, down/back down down/towards and towards punch.  If you do it by just going your way, a dp will come out.  Also, if your Ryu, you might get the red hadouken, which is basically the same thing besides it can knock down if close enough and does a bit more damage.  It serves the same function for trapping someone in a corner, which is the real goal of this small combo.</description>
		<content:encoded><![CDATA[<p>To polarity:<br />
For the Low roundhouse to fireball, instead of going walk towards, low roundhouse down, down/towards, towards punch, input walk towards low roundhouse, down/back down down/towards and towards punch.  If you do it by just going your way, a dp will come out.  Also, if your Ryu, you might get the red hadouken, which is basically the same thing besides it can knock down if close enough and does a bit more damage.  It serves the same function for trapping someone in a corner, which is the real goal of this small combo.</p>
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