New SSF2T HD Remix Combo Movie

June 6th, 2008 Seth Killian


This new video shows off some classic Super Turbo combos (now in glorious HD!) along with some of the new combo possibilities you’ll find in the “Rebalanced” mode in Super Street Fighter II Turbo HD Remix.

Here’s what Rey Jimenez, the HD Remix producer, has to say about this video:

Ok, with Captivate 08 over now and the new screens released, I figured I should get some video to you guys to tide you over until the open beta starts (very soon). And no… it’s not from my camera phone.

I’d like to thank our new-ish QA guy here Derek for doing the combos for me. I’m decent at the game, but Derek’s much better than me. Better than Seth? That remains to be seen, but Derek has put up a few combo videos in his time, so he was perfect for doing this for me.

I’d just like to note that these were all done on a normal joystick, so no programmable shenanigans are going on here. Also, for some reason there are black bars showing on the left and right sides. It’s strange because these didn’t show up on the monitor I was using. In 16:9 mode, the screen should go all the way to the edge of the screen, but in the event that it doesn’t, the screen will be fully scalable to fit any screen size, similar to Super Puzzle Fighter HD Remix.

So, keep a sharp eye out if you can. A few of the combos in the video are only possible in the new Remixed mode. Let’s see if you guys are sharp enough to figure out which ones they are. I’m not sure how the quality is going to look after being posted on Youtube, but rest assured that it’s looking HOT right now. You guys are certainly going to be blown away by what we’re doing for a downloadable game. Till then, take care.

*note that while damage has always been high in Super Turbo, many of these combos are performed against Akuma, who takes even more damage than most characters.



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7 Comments »

Comment by Maj
2008-06-06 12:32:08

Ken can tap into the volleyball effect now?? Crazy

Very nice video, but why not link to this instead?
http://www.youtube.com/watch?v=wMsLBUagAp4&fmt=6

- Maj
sonichurricane.com

Comment by Nando
2008-06-06 14:30:25

Geez, that one combo of Ken’s takes 99% of the Akuma’s life.

Nice video! Chunny’s stage!! ^_^ V

Thanks for the high-quality link, Maj.

 
 
Comment by Master Bigode
Comment by Will
2008-06-07 14:00:48

That site sucks. Couldn’t get it to take the “code” in either Firefox OR Internet Explorer, it insists there’s something wrong with Javascript. Could someone host it someplace that doesn’t suck?

 
 
Comment by Paul Gale
2008-06-08 01:32:27

Aaah man, Super Street Fighter II Turbo looks so good in motion. I’m really looking forward to owning this beauty, already.

 
Comment by omfglearntoplay
2008-06-09 12:32:12

Drool… drool.

Ken’s strong dragon punch combos are different now (juggle).

Not sure, but is that first DeeJay combo different (the st. strong after jabs)?

Comment by zaspacer
2008-06-10 22:47:30

I play a lot of Hyper Fighting on XBLA, where I mostly play with M. Bison and Guile.

One of the problems I have run into is M. Bison’s ambiguous hit box when Ken/Ryu players jump onto his back. Ken/Ryu jump over a standing M. Bison such that they will land behind M. Bison (whether they do an attack or not), they execute a Roundhouse kick, and the kick hits as either a cross-up OR a non-cross-up attack.

Are you aware of this and can you asure me this will not be in SFHD?

I haven’t experienced this cross-up ambiguity with any other character. I could speculate that it is related to Bison’s head hit box which stretches back very far, but I really have no idea.

Also, in SF2ST you can tech a throw but not a grab. Is there a reason for this? It seems to give a HUGE edge to characters with grabs.

 
 
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