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	<title>Comments on: Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 8, Sagat)</title>
	<link>http://blog.capcom.com/archives/1041</link>
	<description>All sorts of goodness from Capcom Entertainment, Inc.</description>
	<pubDate>Thu, 28 Aug 2008 05:01:25 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2.3</generator>

	<item>
		<title>By: Nine</title>
		<link>http://blog.capcom.com/archives/1041#comment-7295</link>
		<dc:creator>Nine</dc:creator>
		<pubDate>Wed, 09 Apr 2008 20:05:52 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/1041#comment-7295</guid>
		<description>Hi, i'd like to ask what the super move reversal bug was that you mentioned.</description>
		<content:encoded><![CDATA[<p>Hi, i&#8217;d like to ask what the super move reversal bug was that you mentioned.</p>
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		<title>By: Ultima</title>
		<link>http://blog.capcom.com/archives/1041#comment-6225</link>
		<dc:creator>Ultima</dc:creator>
		<pubDate>Sun, 06 Apr 2008 02:03:12 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/1041#comment-6225</guid>
		<description>All Sagat's stuff sounds good to me. 

Quick query: According to T.Akiba's ST frame data, OG Sagat's Tiger recovery is 37F, while New Sagat's Tiger recovery is 37/39/41F recovery for LK/MK/HK Tiger. Is this wrong? If not, where does the 12F difference come from?

Also, I take it Sagat's Tiger Shot recovery is now fixed, and not determined by the normal done before the Tiger?</description>
		<content:encoded><![CDATA[<p>All Sagat&#8217;s stuff sounds good to me. </p>
<p>Quick query: According to T.Akiba&#8217;s ST frame data, OG Sagat&#8217;s Tiger recovery is 37F, while New Sagat&#8217;s Tiger recovery is 37/39/41F recovery for LK/MK/HK Tiger. Is this wrong? If not, where does the 12F difference come from?</p>
<p>Also, I take it Sagat&#8217;s Tiger Shot recovery is now fixed, and not determined by the normal done before the Tiger?</p>
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		<title>By: Pendragon</title>
		<link>http://blog.capcom.com/archives/1041#comment-4805</link>
		<dc:creator>Pendragon</dc:creator>
		<pubDate>Wed, 26 Mar 2008 18:12:20 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/1041#comment-4805</guid>
		<description>I've been a huge Street Fighter 2 fan since its release in the arcades and am really looking forward to this high definition remix and competing online (hopefully with little or no lag).

From reading various blog entries, it seems like Backbone and Capcom are really listening to the fans and implementing changes as a direct result.

I was a huge fan of the artwork and animation in the original SF2 games and would often see a frame of animation I'd never seen before when a new challenger entered the fray and when the game was paused (when it was eventually released on various consoles). As the biggest change in this revision is the high definition update of all the character sprites, backgrounds etc. will you guys include a mode to showcase the new HD sprites – perhaps a bullet time, frame by frame mode, or is it too late in the developmental process? 

We've had to fight across twelve different stages for many years. This increased to fourteen after SSF2 was released. With the upgraded stage backgrounds, will you be including new backgrounds, taken from other versions of SF, or the Udon comic books, or maybe even brand new backgrounds as envisioned by the Udon artists?

Will there be an option to randomly select backgrounds in online and offline VS mode?

It's already been mentioned that the super meters look odd - both in terms of appearance, animation and placement - covering fighters legs and feet more than before it seems. Will this be addressed at all? Perhaps by repositioning them underneath the life bars and adding some kind of transparency to the life bars and super bars when they’re empty (if that’s not the case already)?

Is the character art at either side of the life bars necessary, as they don’t really seem to serve much purpose to me, other than to cover up the redrawn HD backgrounds? Any self respecting SF fan will know by now what Ryu, Ken etc. look like and any newbies will know who is who at the character select screen, or be able to determine that in the middle of a game - a player takes a 3 hit combo, losing lots of energy, that would be Ryu then. Maybe the best thing to do is implement an option to enable/disable character art at the side of life bars?

Further down the road, what if you find that in rebalancing the characters unbalances everything in the remixed mode? Will you be making updates available to improve the remixed version as a whole or fix things if required? Or will this be the only release?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been a huge Street Fighter 2 fan since its release in the arcades and am really looking forward to this high definition remix and competing online (hopefully with little or no lag).</p>
<p>From reading various blog entries, it seems like Backbone and Capcom are really listening to the fans and implementing changes as a direct result.</p>
<p>I was a huge fan of the artwork and animation in the original SF2 games and would often see a frame of animation I&#8217;d never seen before when a new challenger entered the fray and when the game was paused (when it was eventually released on various consoles). As the biggest change in this revision is the high definition update of all the character sprites, backgrounds etc. will you guys include a mode to showcase the new HD sprites – perhaps a bullet time, frame by frame mode, or is it too late in the developmental process? </p>
<p>We&#8217;ve had to fight across twelve different stages for many years. This increased to fourteen after SSF2 was released. With the upgraded stage backgrounds, will you be including new backgrounds, taken from other versions of SF, or the Udon comic books, or maybe even brand new backgrounds as envisioned by the Udon artists?</p>
<p>Will there be an option to randomly select backgrounds in online and offline VS mode?</p>
<p>It&#8217;s already been mentioned that the super meters look odd - both in terms of appearance, animation and placement - covering fighters legs and feet more than before it seems. Will this be addressed at all? Perhaps by repositioning them underneath the life bars and adding some kind of transparency to the life bars and super bars when they’re empty (if that’s not the case already)?</p>
<p>Is the character art at either side of the life bars necessary, as they don’t really seem to serve much purpose to me, other than to cover up the redrawn HD backgrounds? Any self respecting SF fan will know by now what Ryu, Ken etc. look like and any newbies will know who is who at the character select screen, or be able to determine that in the middle of a game - a player takes a 3 hit combo, losing lots of energy, that would be Ryu then. Maybe the best thing to do is implement an option to enable/disable character art at the side of life bars?</p>
<p>Further down the road, what if you find that in rebalancing the characters unbalances everything in the remixed mode? Will you be making updates available to improve the remixed version as a whole or fix things if required? Or will this be the only release?</p>
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		<title>By: C YOU 1N HELL gamertag</title>
		<link>http://blog.capcom.com/archives/1041#comment-4780</link>
		<dc:creator>C YOU 1N HELL gamertag</dc:creator>
		<pubDate>Sun, 23 Mar 2008 07:40:49 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/1041#comment-4780</guid>
		<description>I don't know which Sagat is old Sagat but everything sounds good I always liked Sagat but his tigers were not useful to me. Sagat was a cool bad guy kind of like Ryu character to play as that was easy to pick up Sagat looks so cool and I can't wait to see what he looks like now.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know which Sagat is old Sagat but everything sounds good I always liked Sagat but his tigers were not useful to me. Sagat was a cool bad guy kind of like Ryu character to play as that was easy to pick up Sagat looks so cool and I can&#8217;t wait to see what he looks like now.</p>
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		<title>By: Saner</title>
		<link>http://blog.capcom.com/archives/1041#comment-4773</link>
		<dc:creator>Saner</dc:creator>
		<pubDate>Fri, 21 Mar 2008 15:59:27 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/1041#comment-4773</guid>
		<description>thanks for the info!  things got more interesting! ^_^</description>
		<content:encoded><![CDATA[<p>thanks for the info!  things got more interesting! ^_^</p>
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		<title>By: Goryus</title>
		<link>http://blog.capcom.com/archives/1041#comment-4765</link>
		<dc:creator>Goryus</dc:creator>
		<pubDate>Thu, 20 Mar 2008 21:58:24 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/1041#comment-4765</guid>
		<description>Very good update - as usual, the changes seem quite sensible.  I'm really looking forward to HD Remix.

In fact, I even went out and had a custom PS3 stick made, just to be able to play it when it comes out.  ^_^;

http://www.byrdo.org/Album244.htm</description>
		<content:encoded><![CDATA[<p>Very good update - as usual, the changes seem quite sensible.  I&#8217;m really looking forward to HD Remix.</p>
<p>In fact, I even went out and had a custom PS3 stick made, just to be able to play it when it comes out.  ^_^;</p>
<p><a href="http://www.byrdo.org/Album244.htm" rel="nofollow">http://www.byrdo.org/Album244.htm</a></p>
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		<title>By: Seth Killian</title>
		<link>http://blog.capcom.com/archives/1041#comment-4764</link>
		<dc:creator>Seth Killian</dc:creator>
		<pubDate>Thu, 20 Mar 2008 21:40:48 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/1041#comment-4764</guid>
		<description>Yeah check this pic for reference :) 

http://www.rvgfanatic.com/mediac/400_0/media/DIR_593415/SagatStage.JPG</description>
		<content:encoded><![CDATA[<p>Yeah check this pic for reference <img src='http://blog.capcom.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.rvgfanatic.com/mediac/400_0/media/DIR_593415/SagatStage.JPG" rel="nofollow">http://www.rvgfanatic.com/mediac/400_0/media/DIR_593415/SagatStage.JPG</a></p>
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	<item>
		<title>By: bigapple3am</title>
		<link>http://blog.capcom.com/archives/1041#comment-4763</link>
		<dc:creator>bigapple3am</dc:creator>
		<pubDate>Thu, 20 Mar 2008 21:16:24 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/1041#comment-4763</guid>
		<description>Go look at Sagat's old stage</description>
		<content:encoded><![CDATA[<p>Go look at Sagat&#8217;s old stage</p>
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		<title>By: alice</title>
		<link>http://blog.capcom.com/archives/1041#comment-4761</link>
		<dc:creator>alice</dc:creator>
		<pubDate>Thu, 20 Mar 2008 21:06:49 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/1041#comment-4761</guid>
		<description>Why is there a picture of Sayu from Morning Musume in the background?</description>
		<content:encoded><![CDATA[<p>Why is there a picture of Sayu from Morning Musume in the background?</p>
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