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	<title>Comments on: SFIV:  A Closer Look at Crimson Viper&#8217;s Special Moves</title>
	<link>http://blog.capcom.com/archives/1025</link>
	<description>All sorts of goodness from Capcom Entertainment, Inc.</description>
	<pubDate>Fri, 08 Aug 2008 18:41:28 +0000</pubDate>
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		<title>By: nate</title>
		<link>http://blog.capcom.com/archives/1025#comment-4760</link>
		<dc:creator>nate</dc:creator>
		<pubDate>Thu, 20 Mar 2008 19:26:14 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/1025#comment-4760</guid>
		<description>Just an observation, but her specials remind me a lot of Captain Commando, burning kick/captain kick, seismo hammer/captain corridor. Was this a conscious decision that you know of, or am I just making stuff up?</description>
		<content:encoded><![CDATA[<p>Just an observation, but her specials remind me a lot of Captain Commando, burning kick/captain kick, seismo hammer/captain corridor. Was this a conscious decision that you know of, or am I just making stuff up?</p>
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		<title>By: Seth Killian</title>
		<link>http://blog.capcom.com/archives/1025#comment-4757</link>
		<dc:creator>Seth Killian</dc:creator>
		<pubDate>Thu, 20 Mar 2008 15:51:18 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/1025#comment-4757</guid>
		<description>Hi Dan, 

1) yes, I mean Capcom's mid.  We still call the Namco/Sega-style mid an overhead :) 

2) I was talking about a special -&gt; super cancel.  That said, right now some things can also be linked off of the thunder knuckle under certain circumstances.</description>
		<content:encoded><![CDATA[<p>Hi Dan, </p>
<p>1) yes, I mean Capcom&#8217;s mid.  We still call the Namco/Sega-style mid an overhead <img src='http://blog.capcom.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>2) I was talking about a special -> super cancel.  That said, right now some things can also be linked off of the thunder knuckle under certain circumstances.</p>
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		<title>By: Spider-Dan</title>
		<link>http://blog.capcom.com/archives/1025#comment-4749</link>
		<dc:creator>Spider-Dan</dc:creator>
		<pubDate>Wed, 19 Mar 2008 23:51:15 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/1025#comment-4749</guid>
		<description>Couple of questions:

1) When you say that Viper's Strong Thunder Knuckle hits "mid," I presume you mean Capcom Mid (i.e. will not completely whiff crouchers, but can be blocked high or low) and not Namco/Sega Mid (i.e. cannot be blocked while crouching)?

2) You mentioned comboing Viper's super off of a successful Thunder Knuckle... is this a super-cancel, or a link?</description>
		<content:encoded><![CDATA[<p>Couple of questions:</p>
<p>1) When you say that Viper&#8217;s Strong Thunder Knuckle hits &#8220;mid,&#8221; I presume you mean Capcom Mid (i.e. will not completely whiff crouchers, but can be blocked high or low) and not Namco/Sega Mid (i.e. cannot be blocked while crouching)?</p>
<p>2) You mentioned comboing Viper&#8217;s super off of a successful Thunder Knuckle&#8230; is this a super-cancel, or a link?</p>
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		<title>By: Seth Killian</title>
		<link>http://blog.capcom.com/archives/1025#comment-4743</link>
		<dc:creator>Seth Killian</dc:creator>
		<pubDate>Tue, 18 Mar 2008 20:54:31 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/1025#comment-4743</guid>
		<description>You *can* do burning kick immediately off the ground as a tiger knee, but it doesn't hit high (you can block burning kick from crouch) so it's not a big factor.  

The main opportunity for trickiness is as a front-to-back crossup, though the move is just strong in general (good setup, fast recovery).</description>
		<content:encoded><![CDATA[<p>You *can* do burning kick immediately off the ground as a tiger knee, but it doesn&#8217;t hit high (you can block burning kick from crouch) so it&#8217;s not a big factor.  </p>
<p>The main opportunity for trickiness is as a front-to-back crossup, though the move is just strong in general (good setup, fast recovery).</p>
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		<title>By: Goryus</title>
		<link>http://blog.capcom.com/archives/1025#comment-4724</link>
		<dc:creator>Goryus</dc:creator>
		<pubDate>Mon, 17 Mar 2008 21:58:29 +0000</pubDate>
		<guid>http://blog.capcom.com/archives/1025#comment-4724</guid>
		<description>Once again, all of this information is greatly appreciated.  Thanks very much for putting it together!

Can you do the burning kick with a tiger-knee motion, to super-jump cancel into instant overhead?  And if yes, can you follow up with a combo?

If yes, it seems very strong, as her low options appear to be plentiful and damaging.</description>
		<content:encoded><![CDATA[<p>Once again, all of this information is greatly appreciated.  Thanks very much for putting it together!</p>
<p>Can you do the burning kick with a tiger-knee motion, to super-jump cancel into instant overhead?  And if yes, can you follow up with a combo?</p>
<p>If yes, it seems very strong, as her low options appear to be plentiful and damaging.</p>
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